Ejabberd resource tests/try 3

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Try 3: 3000ish clients; past the 500 connection barrier

Eventually I thought to increase the number of open files that ejabberd can use, which allowed it to maintain more than 500 connections. This can be done in a couple of ways: most properly by adding these lines to /etc/security/limits.conf:

 ejabberd         soft    nofile          65535
 ejabberd         hard    nofile          65535

or by putting this line in /etc/init.d/ejabberd:

 start() {
+       ulimit -n 65535
        echo -n $"Starting ejabberd: "

which shouldn't require a new login to take effect.

I started with about 2900 clients, but hyperactivity increased this as it created new clients. It got to around 3300. The number of inactive clients seems to have relatively little effect on ejabberd, so I'm ignoring this.

# Starting with 2926 registered users
# open files set by ulimit to 65535
#
# Clients  secs     mem       load avg     client OK     server OK

  600      15       262        0.75         True          True
  650      15       269        0.84         True          True
  700      15       274        1.12         True          True
  750      15       311        1.32         True          True
  800      15       328        1.66         True          True
  850      15       354        1.80         True          True
  900      15       407        1.83         True          True
  950      15       368        1.78         True          True
  950      15       450        1.78         True          True
 1000      15       400        1.80         True          True
 1050      15       416        2.06         True          True
 1100      15       416        2.01         True          True
 1150      15       468        2.04         True          True
 1200      15       436        2.07         True          True

# drop all but 200 clients, wait 5 minutes.
# 200      15       371        0.63         True          True
 1200      15       440        1.89         True          True

# memory use was really jumpy. These numbers are approximately what
# the system converged on over time.
# (e.g. 1000 clients peaked over 500M, dropped to 390ish)
#
# After 800, clients sometimes dropped off.

1200 is about the limit that my test setup can get to (i.e. 4 * 250 + 4 * 50). ejabberd ran quite happily at that point, though the load averages suggest it would not have liked much more.

ejabberd peaked at 667.6MB, and went over 500 several times. These fleeting binges tended to follow the connection of new clients. As hyperactivity connects with unnatural speed, it would unfair to judge ejabberd on those numbers, but it does seem that ejabberd could do with 50% headroom over its long term average.

This set gives us 69MB + 33 per 100, or about 1070MB for 3000, and it suggests that 1.6 GB would accommodate surges. A faster processor is almost certainly necessary.

Image:3000ish-users.png


Here is a graph combining the last 2:

Image:combined.png

and here is one with them all, without the line (remember the lower set had a quite different number of accounts):

Image:combined-all.png

Memory use of inactive users

# Adding users, restarting to find the base load of registered inactive users.
#
# users  after add      after restart
  523      -             27.2
  670     59.5           31.1
  924     83.4           39.4
 1024                    45.4
 1324     84.7           50.0
 1574    113.9           54.1
 1774    116.0           64.1
 1974    120.1           65.2
 2200    130             71.0
 2400    131             75.7
 2600    130             85.3
 2800    138             83.2
 
 3200    160             93.7

This suggests the memory cost of registered inactive users is also linear, and relatively low at 25MB per thousand.

Image:user-base.png

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