HippoMath is an Etoys game that tests math.
How do you play it?
The program creates math questions that can be made easier or harder.
Several numbers appear on screen, and one of them is the correct answer.
When the hippo gets to the right answer, the next question appears.
at the bottom: if addsubtract = true: there will be + and - questions, if multiplydivide = true: there will be x and / questions
Move the hippo with this or the keyboard arrows <- ->
Making questions easy or difficult
In the download, HippoMath has addition (0+0 to 50+50), subtraction (0-0 to 100-50), multiplication (0x0 to 10x10), and division (1/1 to 100/10).
In A + B = C, A and B are more than addMin and less than addMax (addMin < A,B < addMax)
In A - B = C, B and C are more than minusMin and less than minusMax (minusMin < B,C < minusMax)
In A x B = C, A and B are more than factorMin and less than factorMax (factorMin < A,B < factorMax)
in A / B = C, B and C are more than factorMin and less than factorMax. (4 / 2 = 2) (factorMin < B,C < factorMax)
When you change the questions, you should change answerMin and answerMax so the correct answer is hard to find. The other numbers on the screen are more than answerMin and less than answerMax.
Negative Numbers and Other Changes
If you want to use questions with negative numbers (-10 + 5 = -5), make addMin = -50 and minusMin = -50 factorMin = -10 or use other negative numbers.
If you want to make changes to the program, I am sorry but it is not easy. The code is sometimes too big to read on the screen. Be careful if you make changes.
If you have questions or suggestions for the next version, please ask.