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{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}} {{ OBX activity |[[Image:MagicMaze-logo.svg]]|extra<!--|{{{text}}}--> }} {{ OBX source |[http://rubyforge.org/ Rubyforge]|CVS}} {{ OBX team |[[User:Menthal|Kent Dahl]]}} <small>see more [[:Category:OBX templates|templates]] or [[OBX proposals|propose new]]</small> {{Olpcboxbottom}} == Description == [http://magicmaze.rubyforge.org/ Magic Maze] is a simple and low-tech monster-bashing maze game implemented in Ruby using SDL. It was originally inspired by playing Gauntlet II on the Atari ST. == Download == Download it from [http://rubyforge.org/frs/?group_id=378&release_id=22829 Rubyforge download section] where XO files are available. == Conversion Notes == === Changes in game itself === * Make the "dead-monster-goo" green instead of red, to be more kid friendly. ** "is it blood? it's not! it is snot!" * OLPC keymapping - gamepad keys for in-game play. * Speed up fading in/out. * Scaling support; Scale up graphics for the OLPC. ** Linear scaling done manually for sprites; slower but blocky and non-SGE. * More command line options for OLPC integration;- volume, fullscreen, scaling etc. === Sugar and XO integration === * Activity wrapping in Sugar (icon, launcher, etc) * Include Ruby/SDL and libruby1.8.so.1.8 libs directly.
General Activity Info (for latest tested version)
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Version number:
Releases tested on: 7.1.0 (650) 7.1.1 (653) 7.1.2 (656) 8.1.0 (703) 8.1.1 (708) 8.2.0 (767) 8.2.1 Candidate
Development status: 1. Planning 2. Pre-Alpha 3. Alpha 4. Beta 5. Production-stable 6. Mature
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