Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
Free text:
{{Olpcboxtop|toptext=[[{{PAGENAME}}|Space Tag]]}} {{ OBX activity | [[Image:SpaceTag.svg|40px]]|extra}} {{OBX xobundle | 1=http://games.goadrich.com/sugar/SpaceTag/SpaceTag-1.xo}} {{ OBX team |[[User:nbaker|Nolan Baker]], [[User:Mgoadric|Dr. Mark Goadrich]]}} {{Olpcboxbottom}} :''Play Tag... '''IN SPACE!''''' Space Tag is a fast paced, action packed, playground thriller that's out of this world. Immerse yourself and a few of your buddies (after all, sharing is important) in an overhead pseudo 3D world filled with fuzzy physics. Enjoy virtual dimensional awareness, hiding places, playgrounds, skinned knees, and noogies. == Background == A long time ago, in a land far, far away, you got tagged. It was there those two words soaked into your mind, there to stay for the next 50 years or so. <big>'''You're it'''</big>. Relive your shameful childhood... in space, where no one can hear you cry. == Contributors == Space Tag is being developed at [http://www.centenary.edu/ Centenary College of Louisiana] by Mark Goadrich and Nolan Baker. == Gameplay == The person who launches the game is IT (circled by a blue moon), who must share the game with other players. You will always be the yellow spaceship, and the other players will be red spaceships. To tag another player, you must touch them, i.e be near them in x, y, and z coordinates. Every player has a spaceship, controlled through the keyboard: W = North S = South A = West D = East UpArrow = Descend DnArrow = Ascend Tab = Boost == Screen Shots == [[Image:Space_tag.png | Space Tag screenshot]] == Technical notes == === Dependencies === Space Tag is built with [[Pygame]] using the [[Pygame wrapper | OLPCgames]] wrapper. == To Do == Debugging: Test with more than 2 laptops Handle Participant Drop - currently, the game freaks out when someone leaves Physics: make sprites bounce when they run into each other give IT some gravity, after all, why shouldn't IT be super massive Graphics: Add menus and options and things give order to the draw function - little sprites shouldn't be above big sprites put names under their respective avatars zoom in for close calls and contact (as suggested by one of you fine people) AI: No one around to play? Don't have friends? No need to fear; bots are on the way. Music: in the recording stages, expect the full sound track by January == Comments, Suggestions, Requests == Did you enjoy it? How are the controls? Was the commentary in the code clear enough? Please post any feedback here. We'd love to know what you think. Thanks. :Was only able to run some basic tests on XO hardware (joyride-2273), looks good and I could fly about, but could not stop the Activity. Had to force quit sugar in the end. --[[User:garycmartin|garycmartin]] 2008 Aug 1201:09 BST [[category:activities]] [[category:games]]
General Activity Info (for latest tested version)
To add another activity version that works with other builds click "add another"
Version number:
Releases tested on: 7.1.0 (650) 7.1.1 (653) 7.1.2 (656) 8.1.0 (703) 8.1.1 (708) 8.2.0 (767) 8.2.1 Candidate
Development status: 1. Planning 2. Pre-Alpha 3. Alpha 4. Beta 5. Production-stable 6. Mature
Summary::
This is a minor edit Watch this page
Cancel