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Tested Stream: joyride staging update.1 ship.2 8.2 8.2.1 10.1 11.2 Any
Tested Build:
Pass or Fail: Pass Fail
Associated trac tickets:
Comments: memorize-27; successfully shared between two laptops on an AP. Still no win condition.
Today's Date: January February March April May June July August September October November December
Comments: Memorize icon appears in activity donut and pulses during startup
Comments: Memorize activity opens properly
Comments: Memorize activity closes properly
Comments: Memorize icon disappears from the activity donut when activity closed
Comments: Journal entry for previous activity session appears
Comments: Clicking on Memorize journal entry restores activity to an appropriate state. FAIL because any pairs the player had revealed are lost and the user must start playing from scratch again.
Comments: Addition opens properly
Comments: Letters opens properly
Comments: Sounds opens properly
Comments: 4x4 produces the correct grid
Comments: 5x5 produces the correct grid
Comments: 6x6 produces the correct grid
Comments: 4x4 grid allows only valid squares to highlight and be chosen for the 1st part of a turn
Comments: 4x4 grid allows only valid squares to highlight and be chosen for the 2nd part of a turn
Comments: 5x5 grid allows only valid squares to highlight and be chosen for the 1st part of a turn
Comments: 5x5 grid allows only valid squares to highlight and be chosen for the 2nd part of a turn
Comments: 6x6 grid allows only valid squares to highlight and be chosen for the 1st part of a turn
Comments: 6x6 grid allows only valid squares to highlight and be chosen for the 2nd part of a turn
Comments: Sounds game only allows valid squares to highlight and be chosen
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Combination tested: Addition 4x4 valid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Addition 5 invalid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Addition 6 valid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Letters 4 invalid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Letters 5 valid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Letters 6 invalid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Sounds 4 valid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Sounds 5 invalid
Comments: Testing that selected squares are always recognised and handled correctly as valid or invalid. Sounds 6 valid
Comments: A new random game is produced (using new game icon in top left corner)
Comments: The ‘pair’ images disappear from the left when a new game is started
Comments: Win with 4x4 grid playing addition
Comments: Win with 5x5 grid playing letters
Comments: Win with 6x6 grid playing Sounds
Comments:
Comments: Activity opens and creates new game, icon appears in Activity Doughnut
Comments: Difficulty of (4x4) is selected and new games loads with 4x4
Comments: Load Demo of addition is selected and new game is created.
Comments: When game of 4x4 addition is completed there is no sign or notification that the game has been completed, all the tiles are face up and highlighted purple but nothing else notifys the user that they were successful or that the game is over
Comments: Activity is closed successfully and icon is removed from activity doughnut
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This '''Memorize Tests''' page is an amalgamation of test of the Memorize feature tests. Most of the tests date from 2009 == Memorize Test == == Memorize Same Side Testing == {{Test case |testcase_name=Same side testing |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=Boxes from the same category cannot be chosen at same time. |testcase_setup=Start memorize activity. |testcase_procedure=1. User selects box in category 1. 2. User clicks on another box in category 1. (Alternatively category 2 is used in both steps) |testcase_expectedresults=second box is not revealed. |testcase_comments=This test is not applicable for the game when in sound mode }} == Memorize Full Test == {{Test case |testcase_name=FullFunctionTests |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2.1 |testcase_build=801 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=Test functions of Memorize to ensure the behave as expected |testcase_tools=OLPC or Emulator |testcase_setup=Memorize Installed |testcase_procedure=Play 1 game of 4x4 addition #Open Activity from Task List #Select Difficulty of 4x4 #Select Load Demo and choose addition #Play Game #Complete Game Successfully #Close Activity |testcase_expectedresults=Game opens, Once difficulty and Load Demo is selected a new game opens. While playing, when correct pair is selected they stay face up. When game is successfully completed the game tells the user in some way Activity is able to be closed }} == Memorize Editing Tests == {{Test case |testcase_name=Extra clicks |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=The result of more than one click on the same box |testcase_setup=Start the Memorize Activity. |testcase_procedure=1a. Click on a box in category 1. 1b. Click on a box((sound setting only). 2. Click on the same box again. |testcase_expectedresults=The value of the box remains same on subsequent clicks }} == Memorize Game Finish Test == {{Test case |testcase_name=Game finish |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=Matching of all pairs reveal entire grid |testcase_setup=Start the memorize activity. |testcase_procedure=1a. User selects box in category 1 1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2. 4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2. 5. Game finish. |testcase_expectedresults=When all the pairs are matched and entire grid is revealed, the game finishes }} == Memorize Editing Tests == {{Test case |testcase_name=Non-matching pair |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=System recognizes the pair which dont match. |testcase_setup=Start the Memorize activity. |testcase_procedure=1a. User selects box in category 1 1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3a. Values do not match: Both chosen boxes re-concealed by game 3b. Values match: repeat 1-2 for different available boxes. |testcase_expectedresults=chosen miss-matched boxes revert to concealed state |testcase_comments=When user clicks on the boxes whoes revealed value dont match the system should identify it as not matching pair and re-conceal both the boxes. }} == Value Retention Test == {{Test case |testcase_name=Value retention |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=The value for each box remains the same in the entire game |testcase_setup=Start Memorize activity. |testcase_procedure=1a. Click on some box in category1 and record the revealed value. 1b. Click on some box and record the revealed value.(Sound setting only). 2a. Click on some box in category 2 and record the revealed value. 2b. Click on another box and record the revealed value.(Sound setting only). 3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes. 3b.If the pair is not a match, game will hide the values again. 4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1. 5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2. |testcase_expectedresults=The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5. }} == Memorize Test Game Start == {{Test case |testcase_name=Game Start |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=The appropriate game is loaded when we start the activity |testcase_setup=Start the Memorize activity. |testcase_procedure=1. Start the activity. 2. Select the grid size. 3. Select the game mode. 4a.Click on a box in category 1 to reveal it. 4b.Click on a box to reveal it (Sound setting only). |testcase_expectedresults=New game with Selected game mode and selected grid size is generated and displayed. }} == Reveal Box Memorize Test == {{Test case |testcase_name=Reveal box |testcase_category=Activity |testcase_subcategory=Memorize |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=Test to check the value is revealed on clicking the box |testcase_tools=n/a |testcase_setup=Start the Memorize activity. |testcase_procedure=1a. User clicks on currently unrevealed box in category 1. 1b. User clicks on currently unrevealed box(sound setting only). |testcase_expectedresults=Relevant value is displayed. |testcase_comments=The test is designed to check if the relevant value is displayed when we click on box. }} == Matching Pair Memorize Test == {{Test case |testcase_name=Matching pair |testcase_category=Activity |testcase_subcategory=Memorize |testcase_stream=8.2 |testcase_build=767 |testcase_component=Memorize |testcase_feature=http://wiki.laptop.org/go/Memorize |testcase_objective=Test to check if matching pair is recognized by system |testcase_setup=Start the Memorize acticity. |testcase_procedure=1a. User selects box in category 1 1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3a. If pair should be matched boxes stay revealed and become coloured, match indicator added to sidebar. 3b. If pair should not be a match repeat 1-2 |testcase_expectedresults=When a match is found by user the game marks boxes as matched and adds another small icon to matches indicator. }}
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