User:Nrp/Weekly updates/20080712

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[edit] Saturday

  • Performance testing on largest connected component. It runs at a usable speed on the XO, and about twice as fast as the other connected components function in pygame.

[edit] Sunday

  • Started writing a function to get the average color of a surface or a part of a surface.

[edit] Monday

  • Finished average color function, wrote an example script to show its use.

[edit] Tuesday

  • Worked on improving the performance of functions that access surfaces.

[edit] Wednesday

  • Finished performance improvements: average_color is 4x faster, threshold is 2x faster, and mask.from_surface is 2x faster when using per pixel alphas.
  • Documented connected_component a little better

[edit] Thursday

  • Added support for a second surface back into threshold
  • Applied the same performance improvements to average_surfaces
  • Got rid of the gcc warnings that I could get rid of

[edit] Friday

  • First attempts at integrating my camera stuff with Physics
  • Wrote an example script that shows the basic process of combining get_image, colorspace, average_color, threshold, connected_component, and centroid to do hue based object tracking.
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