Physics engines
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This is a short comparison of 2d physics engines.
Chipmunk | Box2d | Phun | iPhysics | |
---|---|---|---|---|
License | MIT | zlib | - | - |
Source Code | yes | yes | no | no |
Forums | [1] | [2] | [3] | - |
irc.freenode.net | #pymunk | #box2d | - | - |
Latest Release | March 08 | March 08 | March 08 | March 08 |
Language | C | C++ | C++ | |
Library Size | 48 kb | 803 kb | ~ 1.5 mb | ~ 300 kb |
Platforms | Linux, Windows, Mac | Linux, Windows, Mac | Linux, Windows | iPhone |
Python Bindings | pymunk | via SWIG | - | - |
XO Compatible | yes (with max. 20 elements) | probably (not yet tested) | not yet (only with OpenGL) | - |
Notes | Fast | Feature-Rich | Feature-Rich | more infos |
Screenshots | [4] | [5] | [6] | |
Videos | [7] [8] [9] | [10] | [11] |
Download & Build Instructions
Chipmunk
Chipmunk, Python API & Examples
Box2d
- svn co https://box2d.svn.sourceforge.net/svnroot/box2d box2d
- Download and apply this patch: http://pippin.gimp.org/tmp/box2d-build-diff.txt
- run 'make'
If it fails with a suggestion to use the -fPIC flag, add it to Source/Makefile, line 13. So it looks like this:
CXXFLAGS= -g -O2 -fPIC
Phun
- http://phun.cs.umu.se/wiki/Download (Binaries for Windows and Linux)
iPhysics