Info:
- Tested with Python 2.5, and the latest engine releases as of March 17., 2008
- Tested by Joshua Minor and Chris Hager, March 17., 2008
- Source Codes: http://svn2.assembla.com/svn/elements/speedtest/
- In test3, 4, 5 and 6, the FPS are captured to the console all 2 seconds
- by pressing "1", 25 balls will be added and the element count printed to console
TEST ON AN AMD64 SYSTEM
> Linux 2.6.19-gentoo-r5 #1 SMP Tue Jul 31 09:51:33 CEST 2007
> x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux
=======================================================================
Test1 - Librariy Loadtime
=========================
1. Loading Library
2. Creating A WorldFPS WITH Gravity
Box2d:
real 0m0.054s
user 0m0.028s
sys 0m0.008s
Chipmunk:
real 0m0.080s
user 0m0.052s
sys 0m0.012s
Test 2 - Balls: 40 fps, 5 iterations
====================================
1. U Shaped World
2. Ball radius = 10px
x. 40.0 fps, 5 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING (test2-2.py)
Balls / FPS Box2d Chipmunk Box2d Chipmunk
0 40 40 40 40
200 39 39 40 40
300 32 34 40 40
400 26 27 40 40
500 23 23 40 40
Test 3 - Balls: 40 fps, 10 iterations
=====================================
1. Wide ground, small 50px stoppers left and right
2. Ball radius = 10px
x. 40.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING (test3-2.py)
Balls / FPS Box2d Chipmunk Box2d Chipmunk
0 40 40 40 40
100 40 40 40 40
200 39 39 40 40
300 32 30 40 40
400 26 22 40 40
500 22 18 40 32
Test 4 - Balls: 50 fps, 10 iterations
=====================================
1. Wide ground, small 50px stoppers left and right
2. Ball radius = 10px
x. 50.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING (test4-2.py)
Balls / FPS Box2d Chipmunk Box2d Chipmunk
0 50 50 50 50
100 50 50 50 50
200 45 41 50 50
300 33 30 50 49
400 27 24 49 40
500 21 19 49 33
Test 5 - Squares: 40 fps, 10 iterations
=======================================
1. Wide ground, small 50px stoppers left and right
2. Square side = 20px
x. 40.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING
Squares / FPS Box2d Chipmunk Box2d Chipmunk
0 40 40 40 40
100 40 40 40 40
150 34 30 40 40
200 28 24 40 40
250 22 19 40 40
300 19 17 40 40
350 16 14 40 38
400 - - 40 33
500 - - 40 25
Test 6 - Squares: 50 fps, 10 iterations
=======================================
1. Wide ground, small 50px stoppers left and right
2. Square side = 20px
x. 50.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING (test4-2.py)
Squares / FPS Box2d Chipmunk Box2d Chipmunk
0 50 50 50 50
50 50 49 50 50
100 43 40 50 50
150 32 30 50 50
200 26 24 50 50
250 21 20 50 50
300 18 16 50 50
350 15 14 50 38
400 - - 50 33
500 - - 50 24
TESTS ON THE XO LAPTOP
> Linux 2.6.22-20071121.7.olpc, B4, Build 650
> AMD GeodeFPS WITH 431.222 MHz, 128 KB Cache, 256 MB RAM
============================================================
Test 3 - Balls: 40 fps, 10 iterations
=====================================
1. Wide ground, small 50px stoppers left and right
2. Ball radius = 10px
x. 40.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING (test3-2.py)
Balls / FPS Box2d Chipmunk Box2d Chipmunk
0 40 40 40 40
25 40 28 40 40
50 27 16 40 35
75 21 15 40 23
100 15 10 40 16
125 - - 40 12
Test 4 - Balls: 50 fps, 10 iterations
=====================================
1. Wide ground, small 50px stoppers left and right
2. Ball radius = 10px
x. 50.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING (test4-2.py)
Balls / FPS Box2d Chipmunk Box2d Chipmunk
0 50 50 50 50
25 42 28 50 50
50 27 19 50 35
75 20 13 50 24
100 16 9 50 18
125 - - 50 16
150 - - 50 12
Test 5 - Squares: 40 fps, 10 iterations
=======================================
1. Wide ground, small 50px stoppers left and right
2. Square side = 20px
x. 40.0 fps, 10 iterations per update
FPS WITH DRAWING FPS WITHOUT DRAWING
Squares Box2d Chipmunk Box2d Chipmunk
0 40 40 40 40
6 40 29 40 40
12 34 20 40 40
18 27 15 40 40
24 22 13 40 40
30 20 9 40 39
36 16 8 40 32
42 14 7 40 28
48 12 5 40 26
54 11 4 39 22
60 - - 38 19
66 - - 34 18
72 - - 30 15
78 - - 28 13