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  • * Graphics controller: Integrated with CPU; unified memory architecture; [[Image:EToys - new display.jpg|thumb|right|[[Etoys]] running on the first OLPC display prototype]]
    11 KB (1,617 words) - 16:50, 15 July 2016
  • ...temporary repository that exists until we have emergency builds and until Etoys can be put into the Fedora repositories. ...ler and Alan Kay are working on the kids version of text editor written in Etoys, as well as the simulation of colliding billiard balls. Takashi Yamamiya is
    121 KB (20,194 words) - 12:31, 1 June 2012
  • * กราฟฟิค Graphics controller: สร้างรวมกับ Geode CPU; และใช้
    166 KB (1,959 words) - 16:42, 10 February 2011
  • : I don't know much about eToys localization, but I am sure the eToys community can help you. We are just in the process of sorting out the detai ...ab] is >3x faster, with 4x the memory, 120x the disk, and vastly faster graphics. What can a $1,000 laptop computer do that the XO Laptop cannot? A very g
    43 KB (7,086 words) - 10:58, 26 December 2009
  • ...ements [http://neoparaiso.com/logo/galeria-graficos-de-tortuga.html turtle graphics]. LOGO, LOGO-inspired, and turtle-graphics activities for the XO:
    13 KB (2,026 words) - 01:45, 25 July 2011
  • ...cripts. [[LOGO]] turtle-graphics, learning and applications can be done in Etoys as well, including programming multiple turtles for simulating complex beha Specific to the OLPC environment, there is the [[Etoys]] activity which is derived from http://www.squeakland.org/
    3 KB (437 words) - 17:43, 9 December 2008
  • == Etoys (Scripted Media Environment) == [[Image:EToys - new display.jpg|thumb|right|Etoys running on the OLPC display]]
    21 KB (3,238 words) - 11:23, 1 June 2012
  • ...world. In tablet mode, the screen outputs high-resolution black and white graphics that are visible in the brightest of sunlight. ...It would be good if an example implementation could be shown in squeak or etoys. The kids could extend this by adding additional active fields. They could
    17 KB (2,791 words) - 07:42, 27 May 2010
  • * Collage operations (Etoys?) * Etoys Games
    40 KB (6,175 words) - 23:40, 3 February 2013
  • ...e from magazines, just to make it play a tune or display some poorly drawn graphics. Through reading other people's programs I learnt to write my own, and sho Etoys is the game programming activity that will ship with the OLPC, to provide s
    7 KB (1,158 words) - 14:37, 28 August 2007
  • * [[Etoys]], an implementation of [[Squeak]] using [[Smalltalk_Development_on_XO|Smal ** Please see [[Sugar Etoys]] for a detailed description of the Sugar implementation
    14 KB (1,894 words) - 19:17, 5 August 2013
  • File:Croquet.jpg
    [[Category:Etoys graphics]]
    (640 × 511 (19 KB)) - 14:20, 25 September 2008
  • File:EToys - new display.jpg
    This is a photograph of Etoys running on the prototype display, LCD-A. LCD-B, which has improved contrast [[Category:Etoys Graphics]]
    (1,873 × 1,409 (1.23 MB)) - 17:54, 9 December 2008
  • [[Image:EToys - new display.jpg|thumb|right|eToys ([[Squeak]])rodando numa tela do OLPC]] ** Much better graphics processor, including support for rotated blits and depth conversion
    15 KB (2,426 words) - 00:58, 26 July 2007
  • {{Olpcboxtop|toptext=[[{{PAGENAME}}|Etoys]]}} {{ OBX source dev|projects/etoys}}
    22 KB (3,278 words) - 19:07, 5 September 2014
  • File:PaintingACar.JPG
    [[Category:Etoys Graphics]]
    (800 × 600 (20 KB)) - 13:54, 25 September 2008
  • File:PaintingACar.jpeg
    [[Category:Etoys Graphics]]
    (332 × 338 (15 KB)) - 13:55, 25 September 2008
  • | rowspan=5 | [[Etoys]] || [[/Etoys-Sound.master.es.po|Sound.master.es.po]] | [[/Etoys-Sugar.master.es.po|Sugar.master.es.po]]
    12 KB (1,789 words) - 11:31, 20 December 2009
  • {{Translations}}{{merge|Etoys}} =='''Introduction to Squeak Etoys on the BTest OLPC XO November 2006 Build'''==
    15 KB (2,442 words) - 04:44, 5 October 2008
  • File:SimpleSpring.jpeg
    [[Category:Etoys Graphics]]
    (403 × 645 (54 KB)) - 13:59, 25 September 2008

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