Tests/BlockParty

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Revision as of 19:04, 21 March 2008 by 60.234.117.117 (talk) (Block Party Tests)
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Block Party Tests

Action Result
Opening the activity: click on the activity icon.
The icon appears in the activity donut, and pulses during activity startup. pass
The activity opens properly. pass
Closing the activity: click the X in the upper-right-hand corner of the activity.
The activity closes properly. fail: No X icon on screen
The icon disappears from the activity donut. pass
Journal functionality: open the journal activity.
A journal entry for the previous activity session appears. pass
Clicking on the journal entry restores the activity to an appropriate state. pass
Black and white functionality: set the screen to black and white mode.
The game is still easily viewable and playable. fail: O-pieces are hard to see
New game: initialisation tests.
Points, lines and level are initialised properly. fail: Level is initialised erratically to values around 5
A random piece is at the top of the well. fail: Some spawn above the well, the I-piece 1 below the top
A random piece is in the next piece window. pass
Piece generation: generation of new pieces while playing.
The next piece shown in the window is the next piece given. pass
A random piece appears in the next piece window for each new piece. pass
Piece movement: movement and rotation of pieces while playing.
Pieces can be moved left and right using arrow keys/pad (assuming no collisions). pass
Pieces can be rotated using up arrow key/pad (assuming no collisions). pass
Piece doesn't move/rotate through solid objects. pass
Piece falls at a set rate depending on the current level. pass
Piece landing: movement and rotation of piece just as it lands.
Piece can be moved/rotated while resting for a limited amount of time. pass
Points are awarded once piece has settled. pass
Piece cannot be placed outside well. fail: As piece spawns above well, it can be placed above well
Line completion: complete and remove a line/s.
When a line/s is completed, the completed lines disappear and blocks above shuffle down. pass
When a line/s completed, the line score increases. pass
When a line/s completed, the points increase. pass: Although, this could be a result of piece landing
Level increase: level increases once points/lines reach a certain point.
Level increases when points/lines reach a certain point. pass: Unsure of that point however
Game over: end of game.
The game ends when a new piece spawns on an existing block. pass

Opening the activity

Justification: HIG

Actions:

  1. start the Block Party activity by clicking on the corresponding icon on the taskbar.

Verify:

  • that the Block Party icon is added to the activity doughnut.
  • that the Block Party icon pulses to indicate the activity starting up.
  • that the Block Party activity starts properly.
  • that the window shows a new game screen and the game is paused.

Close the activity

Justification: HIG

Actions:

  1. click the X button in the top right corner.
  2. you can use as well the shortcuts (ctrl+q) or (ctrl+esc) to quit the activity

Verify:

  • that clicking the X button (or using keyboard shortcuts) closes the Block Party activity.
  • that the Block Party icon disappears from the activity doughnut.

Journal functionality

Justification: HIG

Actions:

  1. open the journal activity.

Verify:

  • A journal entry for the previous activity session appears.
  • Clicking on the journal entry restores the activity to an appropriate state.

Black and white functionality

Justification: HIG

Actions:

  1. set the screen to black and white mode.

Verify:

  • The game can still be viewed and played.

New game

Justification:

Actions:

  1. start a new game

Verify:

  • Points equal 0.
  • Lines equal 0.
  • Level equals 1.
  • A random piece is spawned at the top of the well.
  • A random piece is generated in the next piece window.

Piece generation

Justification:

Actions:

  1. drop piece.

Verify:

  • When the piece is dropped, the next piece spawned is the one from the next piece window.
  • A random piece is generated in the next piece window.

Piece movement

Justification:

Actions:

  1. move the piece left and right using the arrow keys or arrow pad.
  2. rotate the piece using the up arrow or up pad direction.
  3. drop the piece using the space key or down pad direction.

Verify:

  • Tetromino moves accordingly to the key pressed if it can.
  • Tetromino rotates in the same direction whenever rotated if it can.
  • O-piece tetromino doesn't rotate at all.
  • Tetromino doesn't move/rotate through existing blocks or walls/floor.
  • Tetromino falls at a set rate depending on the level of speed, regardless of actions taken, until it cannot fall anymore.

Piece landing

Justification:

Actions:

  1. move the piece left or right if it can when the piece is resting on a block or floor.
  2. rotate the piece if it can when the piece is resting on a block or floor.

Verify:

  • Piece can still be moved/rotated for a specific amount of time depending on the level if it can.
  • Points are awarded once the piece is fixed based on how long the piece has been falling.
  • Piece cannot be placed outside well.

Line completion

Justification:

Actions:

  1. place a piece so that it completely fills a line/s horizontally.

Verify:

  • The line/s disappear.
  • All blocks above the line/s are shuffled down.
  • The line/s score increments by the number completed.
  • Points are awarded for the piece.

Level increasing

Justification:

Actions:

  1. score the points/lines required for the next level.

Verify:

  • The level increases once the points/lines reach that point.

Game over

Justification:

Actions:

  1. fill the well with blocks, so a new piece spawned collides with existing blocks.

Verify:

  • If the newly spawned piece collides with existing blocks, then the game is over.