import pygame, math, sys from BumbleBee import * from pygame.locals import * pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() color = 0 center = [50,50] mubbles = [BumbleBee()] while 1: clock.tick(60) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN if event.key == K_ESCAPE: sys.exit(0) background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((250, 250, 250)) screen.blit(background, (0, 0)) mubbles[0].update() mubbles[0].draw(screen) pygame.display.flip()