Activity tutorial: Difference between revisions

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(Updated code in accordance with new API, pointed to updated source tarball)
(added the command: ./sugar-jhbuild shell)
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Build and install:
Build and install:


./sugar-jhbuild shell
make
make
make install
make install

Revision as of 03:02, 1 September 2006

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Here is a short tutorial about writing a sugar activity. It's a step by step guide to get you started quickly, without going in details of the activity system. Download the current example sources (Marco's original sources are here).

Write the build system

Create the autogen.sh script:

#!/bin/sh
# Run this to generate all the initial makefiles, etc.

srcdir=`dirname $0`
test -z "$srcdir" && srcdir=.

PKG_NAME="sugar-drawing"

(test -f $srcdir/drawing.activity) || {
    echo -n "**Error**: Directory "\`$srcdir\'" does not look like the"
    echo " top-level $PKG_NAME directory"
    exit 1
}

which gnome-autogen.sh || {
    echo "You need to install gnome-common from the GNOME CVS"
    exit 1
}

REQUIRED_AUTOMAKE_VERSION=1.9 USE_GNOME2_MACROS=1 . gnome-autogen.sh

Create a configure.ac file:

AC_INIT([Sugar Drawing],[0.1],[],[sugar-drawing])
AM_INIT_AUTOMAKE

AM_PATH_PYTHON

AC_OUTPUT([
Makefile
])

Automake check for the existence of a few required files, you have to create them even if empty:

touch NEWS README AUTHORS ChangeLog

Write the activity Makefile.am:

activitydir = $(datadir)/sugar/activities/drawing
activity_PYTHON =               \
        __init__.py             \
        DrawingActivity.py

EXTRA_DIST = drawing.activity

install-data-local:
        sugar-setup-activity $(srcdir)/drawing.activity

Write the activity code

Write a subclass of sugar.activity.Activity. It's a GtkWindow so you can use the "add" method to insert your own widgets. The source of DrawingActivity.py demonstrates it:

import gtk

from sugar.activity.Activity import Activity

class DrawingActivity(Activity):
        def __init__(self):
                Activity.__init__(self)

                button = gtk.Button('Drawing')
                self.add(button)
                button.show()

Create the package initialization file:

touch __init__.py

Write drawing.activity with the necessary informations about the activity:

[Activity]
name = Drawing
id = org.laptop.sugar.Drawing
python_module = drawing.DrawingActivity.DrawingActivity
default_type = _drawing_olpc._udp
show_launcher = yes

Build and install

Initialize the build system. The value of prefix depends on the path of sugar-jhbuild:

./autogen.sh --prefix=[SUGAR-JHBUILD]/build

Build and install:

./sugar-jhbuild shell
make
make install