Elements: Difference between revisions

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* Communication to the chipmunk library is done via the pymunk ctypes bindings (by Victor Blomqvist.)
* Communication to the chipmunk library is done via the pymunk ctypes bindings (by Victor Blomqvist.)
* A lively and open development and support team is having fun improving and helping out :)
* A lively and open development and support team is having fun improving and helping out :)
* Features: ''fast, easy to use, segments, polygons, circles, colissions, variable gravity, density, mass, friction, elasticity, inertia, impulses, screenshots, screencasts, cross-platform, entertaining, fascinating, ...''
* Limitations which will be implemented soon: Joints, Grouped Elements and Non-convex Polygons. Screencast encoding currently works only in linux with mencoder installed.




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== Documentation ==
== Documentations ==
* [[Elements/Documentation|Elements API Documentation]]
* [http://www.linuxuser.at/pymunx/pymunk_api Pymunk API]
* [http://files.slembcke.net/chipmunk/chipmunk-docs.html Chipmunk Docs]





Revision as of 18:02, 12 March 2008

Elements banner1.jpg


About

The Elements project is all about free and easy 2D physics for python -- with main attention on:

  1. An easy-to-use, fast 2D physics API
  2. Examples and documentation on how to use the API
  3. Providing the examples as bundles, as they are already interesting and fun
  4. Speed optimization (also with an eye on the XO laptop :)
  5. Development of ideas for education and playful-learning


Elements.zip | Elements.xo | Documentation | Examples | Screenshots | Videos


More Informations

  • IRC: #elements on irc.freenode.net
  • Project started by Chris Hager, March 2008. Source-Code is GPL licensed - so do with it what you want! Even eat it :)
  • The Elements project derived from pymunx, which started as examples for pymunk and is growing up to a real physics api for python
  • The 2D physics is handled by the chipmunk physics engine (written in C by ...)
  • Communication to the chipmunk library is done via the pymunk ctypes bindings (by Victor Blomqvist.)
  • A lively and open development and support team is having fun improving and helping out :)
  • Features: fast, easy to use, segments, polygons, circles, colissions, variable gravity, density, mass, friction, elasticity, inertia, impulses, screenshots, screencasts, cross-platform, entertaining, fascinating, ...
  • Limitations which will be implemented soon: Joints, Grouped Elements and Non-convex Polygons. Screencast encoding currently works only in linux with mencoder installed.


Screenshots

(from Elements/Screenshots)

Screenshot1.png Screenshot2.png

Screenshot3.png Screenshot4.png


Downloads


Documentations


Examples

Videos