Pymunx: Difference between revisions

From OLPC
Jump to navigation Jump to search
mNo edit summary
m (Redirecting to Elements)
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
#REDIRECT [[Elements]]
<table border="0"><tr><td valign="top">__TOC__</td><td valign="top" style="padding-left:20px;">
== About ==
<div style="float:left;width:100px;">[[Image:Pymunx_80px.png]]</div>
''pymunx'' is an API for easily integrating physics into python (pygame), using chipmunks physics engine with the pymunk bindings. (see [[Python Physics]] for more infos.)
<div style="clear:both"></div></td></tr></table>

== Status ==
The status is early and experimental, but already testable. Many functions of pymunk are not yet implemented, I'm quite on it and will post updates frequently the next time, so check back often :) I'll post my updates and demos here, on http://www.linuxuser.at/pymunx, and there's also a [http://www.slembcke.net/forums/viewforum.php?f=6 forum] shared with pymunk and chipmunk.

== Sources ==
''API class with documentation''
* [http://www.linuxuser.at/pymunx/pymunx.py pymunx.py] (the api class with all documentation)

''Examples''
* [http://linuxuser.at/pymunx/pymunx_demo1_ballsnsquares.py pymunx_demo1_ballsnsquares.py]
* [http://linuxuser.at/pymunx/pymunx_demo2_drawwalls.py pymunx_demo2_drawwalls.py]
* [http://linuxuser.at/pymunx/pymunx_demo3_addmany.py pymunx_demo3_addmany.py]
* [http://linuxuser.at/pymunx/pymunx_demo4_drawpoly.py pymunx_demo4_drawpoly.py]

== Download ==
You can get the latest pymunx api class and examples (bundled with pymunk, in examples/) with svn:
svn checkout http://pymunk.googlecode.com/svn/trunk/ pymunk-read-only

== Documentation ==
* [[Pymunx/Documentation]]
* [http://www.linuxuser.at/pymunx/pymunx.py pymunx.py] also has a doc and short ref included

== pyGame Example ==
The typical usage in pygame looks like this:

import pygame
from pygame.locals import *
from pygame.color import *
from pymunx import *
pygame.init()
screen = pygame.display.set_mode((800, 800))
clock = pygame.time.Clock()
world = pymunx()
world.add_wall((100, 200), (300, 200))
# Main Game Loop:
while running:
# Event Handling
# Maybe calling world.add_ball(event.pos) or world.add_square(event.pos)
# ...
screen.fill((255,255,255))
# Update & Draw World
world.update()
world.draw(screen)
# Flip Display
pygame.display.flip()
# Try to stay at 50 FPS
clock.tick(50)

Latest revision as of 18:47, 12 March 2008

Redirect to: