Physics engines: Difference between revisions

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| [http://iphysics.r4m0n.net/index.php?title=Main_Page more infos]
| [http://iphysics.r4m0n.net/index.php?title=Main_Page more infos]
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Revision as of 18:07, 17 March 2008

This is a short comparison of 2d physics engines.

Chipmunk Box2d Phun iPhysics
License MIT zlib - -
Source Code yes yes no no
Documentation [1] [2] - -
Forums [3] [4] [5] -
Wiki - [6] - -
irc.freenode.net #pymunk #box2d - -
Latest Release March 08 March 08 March 08 March 08
Language C C++ C++
Library Size 41 kb 165 kb ~ 1.5 mb ~ 300 kb
Platforms Linux, Windows, Mac Linux, Windows, Mac Linux, Windows iPhone
Python Bindings pymunk, Elements via SWIG - -
XO Compatible yes yes not yet (only with OpenGL) -
Notes - - - more infos
Screenshots [7] [8] [9]
Videos [10] [11] [12] [13] [14]


Download & Build Instructions

Chipmunk

  1. http://files.slembcke.net/chipmunk/release/ChipmunkLatest.tgz

Chipmunk, Python API & Examples

  1. http://www.linuxuser.at/elements/elements.zip

Box2d

  1. svn co https://box2d.svn.sourceforge.net/svnroot/box2d box2d
  2. Download and apply this patch: http://pippin.gimp.org/tmp/box2d-build-diff.txt
  3. run 'make'

If it fails with a suggestion to use the -fPIC flag, add it to Source/Makefile, line 13. So it looks like this:

CXXFLAGS=   -g -O2 -fPIC

Phun

  1. http://phun.cs.umu.se/wiki/Download (Binaries for Windows and Linux)

iPhysics

  1. http://iphysics.r4m0n.net/index.php?title=Latest_Updates