Talk:OpenSim: Difference between revisions

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(New page: Very interesting. Generally, I think this would make for an excellent activity. The one section which seems out-of-place to me is the "Metropolis" (I think you mean Micropolis) one. Sure,...)
 
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Very interesting. Generally, I think this would make for an excellent activity.
Very interesting. Generally, I think this would make for an excellent activity, and your application shows you've given it serious thought and appear ready to take it on.


The one section which seems out-of-place to me is the "Metropolis" (I think you mean Micropolis) one. Sure, system dynamics approach could make this kind of game better (simcity had very very limited means for positive/negative feedback, AFAICT). But Micropolis (that is: agents, graph analysis (roads and power grid), icon-grid based display of multiple factors), is a whole nother project, and you are already proposing two fair-sized ones: a system dynamics editor, and geographic capability for that editor.
The one section which seems out-of-place to me is the "Metropolis" (I think you mean Micropolis) one. Sure, system dynamics approach could make this kind of game better (simcity had very very limited means for positive/negative feedback, AFAICT). But Micropolis (that is: agents, graph analysis (roads and power grid), icon-grid based display of multiple factors), is a whole nother project, and you are already proposing two fair-sized ones: a system dynamics editor, and geographic capability for that editor.

Revision as of 15:59, 27 March 2008

Very interesting. Generally, I think this would make for an excellent activity, and your application shows you've given it serious thought and appear ready to take it on.

The one section which seems out-of-place to me is the "Metropolis" (I think you mean Micropolis) one. Sure, system dynamics approach could make this kind of game better (simcity had very very limited means for positive/negative feedback, AFAICT). But Micropolis (that is: agents, graph analysis (roads and power grid), icon-grid based display of multiple factors), is a whole nother project, and you are already proposing two fair-sized ones: a system dynamics editor, and geographic capability for that editor.

One more comment: if you are doing geographic sims, you will need real optimization if it is to run at a decent speed on the XO. You haven't addressed this issue - would you use numPy, C (some known library, your own code), ...?

Homunq 11:58, 27 March 2008 (EDT)