OLPCities/Hard objects: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
"Hard objects" are "usual" objects like a plaque, a tree. |
|||
Some "Hard objects" when collided are triggers for some action like: |
|||
* go to the next Lot (the "Transit" object) |
|||
* display a "Dialog" (something that someone is "talking" to the player. |
|||
[[Image:Transit.gif|thumb|left|Transit.gif]] |
|||
[[Image:Inf.gif|thumb|left|Inf.gif]] |
|||
[[Image:Placa.gif|thumb|left|Placa.gif]] |
|||
[[Image:Emobras.gif|thumb|left|Emobras.gif]] |
|||
[[Category:OLPCity]] |
[[Category:OLPCity]] |