Mesh Labs: Difference between revisions
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==SYNOPSIS== |
==SYNOPSIS== |
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This XO application will use the following libraries: |
This XO application will use the following libraries: |
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1. SDL ( Simple Direct Media Library ) |
1. SDL ( Simple Direct Media Library ) |
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2. sugar.* |
2. sugar.* |
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3. possibly Cario |
3. possibly Cario |
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===Linux Application=== |
===Linux Application=== |
Revision as of 05:37, 16 April 2008
SYNOPSIS
Mesh Labs is a mesh visualization XO application and stand-alone Linux application that will provide alternative XO mesh visualizations. Intended for both developers and regular uses, Mesh Labs will provide 10 different views of the XO mesh network.
IMPLEMENTATION
XO Application
This XO application will use the following libraries:
1. SDL ( Simple Direct Media Library ) 2. sugar.* 3. possibly Cario
Linux Application
The Linux application we be ported directly, from the complete XO application.
VISUALIZATION IDEAS
This first visualization is called "Linear Jump Frog". I thought it would be interesting to rank all users according to their signal strength.
http://www.jwtanner.com/images/svg/line1.svg
Then I thought it would be fun, to have the different users hop over each other as their signal strength increases.
http://www.jwtanner.com/images/svg/line1.html
This next visualization is called "Planet Activity". The goal was to create a mesh visualization similar tot the OLPC neighborhood, but with space-like theme.
http://www.jwtanner.com/images/svg/planet1.svg
In this picture, the planets represent activities, the more popular the activity, the bigger the planet. If a user has not joined a group activity, he/she sits on an asteroid.
This visualization is called "Bump Line". Similar to "Linear Jump", this visualization shows the level of connected-ness by the size of the bump the users icon sits on.
http://www.jwtanner.com/images/svg/bumpline1.svg
As the users more around closer or further away, each users bump, increases or decreases in real-time.
This next visualization is called "Ski Jump". Pretty simple idea, all users connected on the mesh queue up and take turns going down the ski jump. The users signal strength will determine the jump height.
http://www.jwtanner.com/images/svg/ski1.svg
As you can see on the left the users mark their jump height after every jump.
http://www.jwtanner.com/images/svg/ski1.html
In this animation, a user has increased his signal strength and moved up the height rankings.
PROJECT SCHEDULE
coming soon