Talk:ILXO/projects: Difference between revisions

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(Reference to Panda3D game engine for language games)
 
(Speech recording and Synthesis for language games)
 
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== Language RPGs ==
== Language RPGs ==
there is a FOSS 3D rendering engine with Python hooks -- [http://panda3d.org/ Panda3D]. This was developed by Disney (it's the engine under their online Pirates game) and signed over to CMU.
There is a FOSS 3D rendering engine with Python hooks -- [http://panda3d.org/ Panda3D]. This was developed by Disney (it's the engine under their online Pirates game) and signed over to CMU.


Some students at CMU have a [http://panda3d.org/screens.php?page=8 game teaching Japanese] written with this.
Some students at CMU have a [http://panda3d.org/screens.php?page=8 game teaching Japanese] written with this.
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[[User:Rmyers|Rmyers]] 12:51, 24 May 2008 (EDT)
[[User:Rmyers|Rmyers]] 12:51, 24 May 2008 (EDT)

== Speech recording and Synthesis for language games ==

Since we already have the Record and Speak activity we've got the tools to use speech synthesis for vocabulary in language games. By recording, the player/student can compare her attempts with the desired vocabulary.

[[User:Rmyers|Rmyers]] 13:03, 24 May 2008 (EDT)

Latest revision as of 17:03, 24 May 2008

Language RPGs

There is a FOSS 3D rendering engine with Python hooks -- Panda3D. This was developed by Disney (it's the engine under their online Pirates game) and signed over to CMU.

Some students at CMU have a game teaching Japanese written with this.

It would be interesting to try to bring Panda3D to Sugar/OLPC/XO. An adaptation of this game could be a basis for some sophisticated language teaching games.

Rmyers 12:51, 24 May 2008 (EDT)

Speech recording and Synthesis for language games

Since we already have the Record and Speak activity we've got the tools to use speech synthesis for vocabulary in language games. By recording, the player/student can compare her attempts with the desired vocabulary.

Rmyers 13:03, 24 May 2008 (EDT)