Physics: Difference between revisions
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{{ OBX team | [[User:Bjordan|Brian Jordan]], [[User:alexlevenson|Alex Levenson]], [[User:Crazy-chris|Chris Hager]]}} |
{{ OBX team | [[User:Bjordan|Brian Jordan]], [[User:alexlevenson|Alex Levenson]], [[User:Crazy-chris|Chris Hager]]}} |
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See [[Activities]] and [[Physics (activity)]] for details of the physics engine and scene editor being built. |
See [[Activities]] and [[Physics (activity)]] for details of the physics engine and scene editor being built. |
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Current needs include: |
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* a format for scenes that can be shared across engines. |
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Activities planned that would rely on this include |
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* a scene manipulator and an [[incredible machine]] variant. |
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Revision as of 23:34, 10 July 2008
There are many bundles related to physics, including
- A Physics (collection) (with articles about physics in a few languages)
- A Physics (activity) which provides a physics engine and scene editor
Physics simulations
See physics engines for a list of a few engines, and their current state of compatibility with stock Sugar builds on an XO.
mokurai is looking into other things that exist for upcoming discussions.
Physics (activity)
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See Activities and Physics (activity) for details of the physics engine and scene editor being built.
Current needs include:
- a format for scenes that can be shared across engines.
Activities planned that would rely on this include
- a scene manipulator and an incredible machine variant.
Physics (other bundles)
There are physics collections in a few languages. There are also a number of unsugarized physics engines or simulators that have been tested on the XO, which could be made available
This article is a stub. You can help the OLPC project by expanding it.