User:Nrp/Weekly updates/20080802: Difference between revisions

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* Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers.
* Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers.
== Monday ==
== Monday ==
* Killed other branch and just seperated out the functions in the main branch because it was easier than I expected.
* Killed other branch and just separated out the functions in the main branch because it was easier than I expected.
* Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with.
* Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with.
* Integrated some basic camera support into [[Physics]]. It is in the form of a tool that allows you to capture real life objects as polygons to use in the Activity.
* Integrated some basic camera support into [[Physics]]. It is in the form of a tool that allows you to capture real life objects as polygons to use in the Activity.
== Tuesday ==
* Found and fixed a bug with RGB444 and HSV.
* Made physics integration better.
== Wednesday ==
* Switching to git-svn to stay up to date with pygame svn.
* Rebased the code on the latest 1.9 code.
* Created diffs and submitted them to pygame for inclusion in the trunk.
== Thursday ==
* Got commit access to the Pygame SVN.
== Friday ==
* Flying home to a faster internet connection.

Latest revision as of 00:38, 2 August 2008

Saturday

  • Made it possible to specify which connected component to look for, rather than just the largest.
  • Worked on combining vision with Physics.

Sunday

  • Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers.

Monday

  • Killed other branch and just separated out the functions in the main branch because it was easier than I expected.
  • Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with.
  • Integrated some basic camera support into Physics. It is in the form of a tool that allows you to capture real life objects as polygons to use in the Activity.

Tuesday

  • Found and fixed a bug with RGB444 and HSV.
  • Made physics integration better.

Wednesday

  • Switching to git-svn to stay up to date with pygame svn.
  • Rebased the code on the latest 1.9 code.
  • Created diffs and submitted them to pygame for inclusion in the trunk.

Thursday

  • Got commit access to the Pygame SVN.

Friday

  • Flying home to a faster internet connection.