User:Nrp/Weekly updates/20080809: Difference between revisions

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(New page: == Saturday == * Ever wish you had more than 24 hours in a day to code? Well, due to changing time zones, this day was 35 hours long, and I got a whole lot of coding done. I've found a s...)
 
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== Saturday ==
== Saturday ==
* Ever wish you had more than 24 hours in a day to code? Well, due to changing time zones, this day was 35 hours long, and I got a whole lot of coding done. I've found a solution to the 24bit/16bit surface/display problem that doesn't sacrifice performance. I'm still another day or so from complete with converting all the colorspace conversions to support surfaces of any depth.
* Ever wish you had more than 24 hours in a day to code? Well, due to changing time zones, this day was 35 hours long, and I got a whole lot of coding done. I've found a solution to the 24bit/16bit surface/display problem that doesn't sacrifice performance. I'm still another day or so from complete with converting all the colorspace conversions to support surfaces of any depth.
== Monday ==
* Continued with converting the conversion functions to worth with any Surface.
* Continental found my luggage, and I got my XO charger back and pulled the code I was working on on the plane off of it.
== Tuesday ==
* Jet lag finally caught me, slept most of the day.
* Committed everything but the camera stuff to Pygame SVN. The autobuilders for OS X and Windows exposed a few bugs, which I then fixed.
== Wednesday ==
* Changed 4 more of the color conversion functions to do any bit depth.
* Debugged a YUV to RGB color conversion issue that had escaped me before.
== Thursday ==
* Changed the rest of the color conversion functions to handle any bit depth.
* Updated the documentation to reflect support for non 24bit surfaces.
== Friday ==
* Chasing down bugs related to 8 and 16 bit surfaces in the camera module and elsewhere.

Latest revision as of 23:16, 14 August 2008

Saturday

  • Ever wish you had more than 24 hours in a day to code? Well, due to changing time zones, this day was 35 hours long, and I got a whole lot of coding done. I've found a solution to the 24bit/16bit surface/display problem that doesn't sacrifice performance. I'm still another day or so from complete with converting all the colorspace conversions to support surfaces of any depth.

Monday

  • Continued with converting the conversion functions to worth with any Surface.
  • Continental found my luggage, and I got my XO charger back and pulled the code I was working on on the plane off of it.

Tuesday

  • Jet lag finally caught me, slept most of the day.
  • Committed everything but the camera stuff to Pygame SVN. The autobuilders for OS X and Windows exposed a few bugs, which I then fixed.

Wednesday

  • Changed 4 more of the color conversion functions to do any bit depth.
  • Debugged a YUV to RGB color conversion issue that had escaped me before.

Thursday

  • Changed the rest of the color conversion functions to handle any bit depth.
  • Updated the documentation to reflect support for non 24bit surfaces.

Friday

  • Chasing down bugs related to 8 and 16 bit surfaces in the camera module and elsewhere.