CIXOS-FIA/Sugarizacion: Difference between revisions
(New page: El tutorial explica paso a paso como crear el [http://divieira.googlepages.com/HelloWorld-1.xo Paquete de la actividad Hola Mundo]. Se asume que ya ha [[:Category:Installing Sugar|instala...) |
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The tutorial explains step by step how to create the [http://divieira.googlepages.com/HelloWorld-1.xo Hello World activity bundle]. |
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It assumes you have already [[:Category:Installing Sugar|installed a Sugar development environment]]. |
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Create the bundle directory structure: |
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Crear la estructura de directorios del paquete: |
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mkdir |
mkdir HelloWorld.activity |
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mkdir |
mkdir HelloWorld.activity/activity |
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Write the activity.info file, to describe your bundle in the activity sub-directory (e.g. HelloWorld.activity/activity/activity.info). The [[Activity Bundles]] specification explain in detail the meaning of each field. |
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{{ Box File | activity.info | 2=<pre> |
{{ Box File | activity.info | 2=<pre> |
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[Activity] |
[Activity] |
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name = |
name = HelloWorld |
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service_name = com.ywwg.HelloWorldActivity |
service_name = com.ywwg.HelloWorldActivity |
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class = |
class = HelloWorldActivity.HelloWorldActivity |
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icon = |
icon = activity-helloworld |
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activity_version = 1 |
activity_version = 1 |
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show_launcher = yes |
show_launcher = yes |
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}} |
}} |
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Design an icon for your activity, according to the [[Sugar_Icon_Format|icon format]] and place it in the activity sub-directory. The file name should match the icon file name specified in the info file (e.g. activity-helloworld.svg). |
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{{ Box File | actividad-holamundo.svg | 2=<pre> |
{{ Box File | actividad-holamundo.svg | 2=<pre> |
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<?xml version="1.0" encoding="UTF-8"?> |
<?xml version="1.0" encoding="UTF-8"?> |
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" |
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" |
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"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" [ |
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<!ENTITY fill_color "#FFFFFF"> |
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]> |
]> |
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<svg xmlns="http://www.w3.org/2000/svg" width="50" height="50"> |
<svg xmlns="http://www.w3.org/2000/svg" width="50" height="50"> |
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<rect x="1" y="1" width="48" height="48" |
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</pre> |
</pre> |
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}} |
}} |
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Write the setup.py script in the top level directory (e.g. HelloWorldActivity.activity/setup.py), which in most cases will look like this: |
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Escribir el script setup.py en el directorio de nivel superior (por ejemplo, HolaMundo.activity/setup.py), que en la mayoría de los casos se verá asi: |
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{{ Box File | setup.py | 2=<pre> |
{{ Box File | setup.py | 2=<pre> |
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}} |
}} |
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Code your activity. The name you specified in the .info file as "class" is the name of the class which runs your code. For the activity.info file above, we specify a top-level module named HelloWorldActivity.HelloWorldActivity (please note that the use of uppercase names in module names is considered poor Python style, feel free to use an activity name with more standard style names). |
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Codifique su actividad. El nombre que ha especificado en el archivo .info como "class" es el nombre de la clase que ejecuta el código. Para el archivo anterior activity.info, especificamos un modulo de alto nivel ActividadHolaMundo.ActividadHolaMundo (por favor, tenga en cuenta que el uso de mayúsculas en los nombres de módulos en Python es un estilo pobre, siéntase libre de utilizar el nombre de una actividad con mas estilo de nombres estándar). |
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{{ Box File | |
{{ Box File | HelloWorldActivity.py | 2=<pre> |
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from sugar.activity import activity |
from sugar.activity import activity |
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import logging |
import logging |
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import sys, os |
import sys, os |
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import gtk |
import gtk |
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class |
class HelloWorldActivity(activity.Activity): |
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def |
def hello(self, widget, data=None): |
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logging.info(' |
logging.info('Hello World') |
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def __init__(self, handle): |
def __init__(self, handle): |
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print " |
print "running activity init", handle |
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activity.Activity.__init__(self, handle) |
activity.Activity.__init__(self, handle) |
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print " |
print "activity running" |
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self.set_title(' |
self.set_title('Hello World') |
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# |
# Creates the Toolbox. It contains the Activity Toolbar, which is the |
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# bar that appears on every Sugar window and contains essential |
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# Actividad, que es la barra que aparece en cada ventana del Azucar y contiene |
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# |
# functionalities, such as the 'Collaborate' and 'Close' buttons. |
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toolbox = activity.ActivityToolbox(self) |
toolbox = activity.ActivityToolbox(self) |
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self.set_toolbox(toolbox) |
self.set_toolbox(toolbox) |
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toolbox.show() |
toolbox.show() |
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# |
# Creates a new button with the label "Hello World". |
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self.button = gtk.Button(" |
self.button = gtk.Button("Hello World") |
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# |
# When the button receives the "clicked" signal, it will call the |
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# |
# function hello() passing it None as its argument. The hello() |
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# |
# function is defined above. |
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self.button.connect("clicked", self. |
self.button.connect("clicked", self.hello, None) |
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# |
# Set the button to be our canvas. The canvas is the main section of |
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# |
# every Sugar Window. It fills all the area below the toolbox. |
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self.set_canvas(self.button) |
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self.set_canvas(self.button) |
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# The final step is to display this newly created widget. |
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# El paso final es mostrar esta nueva creacion de widgets. |
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</pre> |
</pre> |
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}} |
}} |
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Create a MANIFEST (e.g. HelloWorldActivity.activity/MANIFEST), containing the list of the files to include in the package. (Note: Be sure '''not''' to leave blank lines at the end of the file.) |
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{{ Box File | | 2=<pre> |
{{ Box File | | 2=<pre> |
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HelloWorldActivity.py |
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ActividadHolaMundo.py |
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</pre> |
</pre> |
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}} |
}} |
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The structure of the directory now must see as: |
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La estructura del directorio ahora debe verse como: |
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HelloWorld.activity/ |
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HelloWorld.activity/setup.py |
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HelloWorld.activity/activity |
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HelloWorld.activity/activity/activity.info |
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HelloWorld.activity/activity/activity-helloworld.svg |
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HelloWorld.activity/HelloWorldActivity.py |
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HelloWorld.activity/MANIFEST |
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Setup your bundle for development |
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Instale su paquete para el desarrollo |
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./setup.py dev |
./setup.py dev |
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( |
(It appears this just creates a symlink in ~/Activities .) |
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If you now run sugar the activity icon should be visible on the frame. (You have to restart sugar to get it to pick up the change if you just installed it. Hit ctrl-alt-erase.) |
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Si ahora ejecuta el Azúcar, el icono de la actividad debe ser visible en el marco. (Hay que reiniciar el Azúcar para ver el cambio. Pulsa Ctrl-Alt-borrar.) |
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[[category:groups]] |
[[category:groups]] |
Latest revision as of 16:49, 20 February 2009
The tutorial explains step by step how to create the Hello World activity bundle.
It assumes you have already installed a Sugar development environment.
Create the bundle directory structure:
mkdir HelloWorld.activity mkdir HelloWorld.activity/activity
Write the activity.info file, to describe your bundle in the activity sub-directory (e.g. HelloWorld.activity/activity/activity.info). The Activity Bundles specification explain in detail the meaning of each field.
File: activity.info |
[Activity] name = HelloWorld service_name = com.ywwg.HelloWorldActivity class = HelloWorldActivity.HelloWorldActivity icon = activity-helloworld activity_version = 1 show_launcher = yes |
Design an icon for your activity, according to the icon format and place it in the activity sub-directory. The file name should match the icon file name specified in the info file (e.g. activity-helloworld.svg).
File: actividad-holamundo.svg |
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" [ <!ENTITY fill_color "#FFFFFF"> <!ENTITY stroke_color "#000000"> ]> <svg xmlns="http://www.w3.org/2000/svg" width="50" height="50"> <rect x="1" y="1" width="48" height="48" style="fill:&fill_color;;stroke:&stroke_color;;stroke-width:2"/> </svg> |
Write the setup.py script in the top level directory (e.g. HelloWorldActivity.activity/setup.py), which in most cases will look like this:
File: setup.py |
#!/usr/bin/python from sugar.activity import bundlebuilder bundlebuilder.start() |
Code your activity. The name you specified in the .info file as "class" is the name of the class which runs your code. For the activity.info file above, we specify a top-level module named HelloWorldActivity.HelloWorldActivity (please note that the use of uppercase names in module names is considered poor Python style, feel free to use an activity name with more standard style names).
File: HelloWorldActivity.py |
from sugar.activity import activity import logging import sys, os import gtk class HelloWorldActivity(activity.Activity): def hello(self, widget, data=None): logging.info('Hello World') def __init__(self, handle): print "running activity init", handle activity.Activity.__init__(self, handle) print "activity running" self.set_title('Hello World') # Creates the Toolbox. It contains the Activity Toolbar, which is the # bar that appears on every Sugar window and contains essential # functionalities, such as the 'Collaborate' and 'Close' buttons. toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.show() # Creates a new button with the label "Hello World". self.button = gtk.Button("Hello World") # When the button receives the "clicked" signal, it will call the # function hello() passing it None as its argument. The hello() # function is defined above. self.button.connect("clicked", self.hello, None) # Set the button to be our canvas. The canvas is the main section of # every Sugar Window. It fills all the area below the toolbox. self.set_canvas(self.button) # The final step is to display this newly created widget. self.button.show() print "AT END OF THE CLASS" |
Create a MANIFEST (e.g. HelloWorldActivity.activity/MANIFEST), containing the list of the files to include in the package. (Note: Be sure not to leave blank lines at the end of the file.)
File: |
HelloWorldActivity.py |
The structure of the directory now must see as:
HelloWorld.activity/ HelloWorld.activity/setup.py HelloWorld.activity/activity HelloWorld.activity/activity/activity.info HelloWorld.activity/activity/activity-helloworld.svg HelloWorld.activity/HelloWorldActivity.py HelloWorld.activity/MANIFEST
Setup your bundle for development
./setup.py dev
(It appears this just creates a symlink in ~/Activities .)
If you now run sugar the activity icon should be visible on the frame. (You have to restart sugar to get it to pick up the change if you just installed it. Hit ctrl-alt-erase.)