Food Force 2/Team School Visit: Difference between revisions
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==Live School Visit by FoodForceII Team== |
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==School Profile== |
==School Profile== |
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<gallery> |
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Image:Foodforce2_School.jpg |School Picture 1 |
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Image:FoodForce2_Scol3.jpg|School Picture 2 |
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Image:FoodForce2_Scol2.jpg|School Picture 3 |
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Image:FoodForce2_Skool.jpg|School Picture 4 |
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; Is School having complete data of past students? : Yes,records are available |
; Is School having complete data of past students? : Yes,records are available |
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; Any past student has shown excellent growth? : Yes, many of them have got admission into top engineering, medical and art colleges. |
; Any past student has shown excellent growth? : Yes, many of them have got admission into top engineering, medical and art colleges. |
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==Purpose of the visit== |
==Purpose of the visit== |
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==The Visit in Pictures== |
==The Visit in Pictures== |
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<gallery> |
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Image:Image077.jpg|Figure 1: Children playing Foodforce2 in Groups |
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Image:Ff2 Image078.jpg|Figure 2: Boy playing Foodforce2 on XO |
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Image:Ff2 Image079.jpg|Figure 3: Two girls playing Foodforce2 on Windows based PCs |
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Image:Image081.jpg|Figure 4: Children filling questionnaire |
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==Children Performance== |
==Children Performance== |
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To analyze the impact of |
To analyze the impact of FoodForce2 on children we did comparative studies of children, who had played the game and ones who didn’t. To collect this comparable data we went to different schools to demonstrate and get feedback from children and teachers. FoodForce2 is meant for children of age group 9 to 14 years. So we focused our testing on the students of class 8th and 9th. All the students were divided into three groups A, B and C. |
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'''Group A''' students played |
'''Group A''' students played FoodForce2 . It was observed that they were actively engaged in quick and varied activity. Students also shared tips and trading skills while gaming. |
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'''Group B''' students were given a lecture about the urban issues. They absorbed this information in a routine passive manner. They regurgitated this knowledge on pencil and paper tests rather than applying it in any dynamic context. |
'''Group B''' students were given a lecture about the urban issues. They absorbed this information in a routine passive manner. They regurgitated this knowledge on pencil and paper tests rather than applying it in any dynamic context. |
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Data Collected from questionnaire is plotted in the bar graphs. |
Data Collected from questionnaire is plotted in the bar graphs. |
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Image:Graph1.jpg|1: Group A Students<br>2: Group B and C Students<br>'''Graph 1. Cognizance Chart''' |
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Image:Graph2.jpg|1: Group A Students<br>2: Group B and C Students<br>'''Graph 2. Logical Reasoning Chart''' |
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</gallery> |
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== Results in PDF format== |
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[[Media: FoodForceII School visit methodology.pdf]] |
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[[Media: FoodforceII school visit.pdf]] |
Latest revision as of 19:16, 8 May 2009
Live School Visit by FoodForceII Team
FoodForceII has been successfully tested at Delhi Police Public School, Safdarjung Enclave. The details about the visit and the project deployment are given in the following sections:
School Profile
- School Name
- Delhi Police Public School
- Establishment year
- 1989
- Address
- B-4, Safdarjung Enclave, New Delhi-110029
- Telephone Number
- 011-26177094,011-26187275 ,011-26856037
- Email id
- dpps47@hotmail.com
- Affiliation
- CBSE, AISSCE Delhi
- School In Charge
- Mrs. M. Sree Lakshmi
Timings
- Monday-Friday
- 8:00AM – 1:40 PM
- Saturday
- 8:00 AM – 1:40 PM (only for 11th and 12th standards)
- Lunch
- 10:50 – 11:20 AM
- Weekly off day
- Sunday
- Holiday Calendar
- As per Delhi State Education Department.
Class
- Sections per each class?
- Around 4 sections
- Subjects taught at each class?
- According to CBSE Syllabus
- Is Common Teacher for each subject/ Subject wise teacher?
- Subject-wise teachers
- Class room capacity?
- Around 40 students
- Laboratory /Library?
- Yes Laboratories and library present.
- Books other then educational?
- Yes
- How many Computers available at location?
- 25 Computers
Teacher
- No of Teachers in schools
- Around 90
- Residence of teacher
- Outside School in nearby residence colonies
- Teacher qualifications
- B.E. and higher qualified
- How many teachers teach computers?
- 2
Students
- Ages
- 3-17 years
- Attendance at school
- Very Good
- Do they attend the school in time?
- Yes, the school is very particular about timings
- Students complete homework regularly?
- Yes, it is checked regularly
- What is % absenteeism of student due to illness?
- 5-10%
- Text Books and Notebooks are maintained well by student?
- Yes
Other Information
- How many times Parent and teacher meeting happen in a year?
- 2-3 times
- Is School having complete data of past students?
- Yes,records are available
- Any past student has shown excellent growth?
- Yes, many of them have got admission into top engineering, medical and art colleges.
Purpose of the visit
The purpose of this visit was to study the children’s response to the foodforce game deployed on XO laptops. The children were given talk about the Foodforce game and they played on the laptops and computer-lab computers the Foodforce game. The response of children and teachers is documented in this report.
The Visit in Pictures
Reactions and Comments
- Deepank Gupta, Visit Co-ordinator
This visit was our first attempt to reach out to children and teachers and deploy the game in a live setting. The experience was very fulfilling and enlightening. The feedback received has not only made us confident that the game can make a positive impact in the curriculum, but we also collected data which proves the above fact. Apart from this, the positive reactions from the teacher and willingness to experiment with this novel method of teaching along with constructive feedback received from both teachers and students has helped us realize the potential and the work required going further with this project.
- Mohit Taneja, Workshop presenter
The workshop in Delhi Police Public School was a great experience. It was our first live interaction with the target audience of the project, which helped us in realising the potential of the project. At the same time it also helped us in realising a few loopholes in the game. It was great to see the young children learn and get inspire from the game. The best thing was that they were able to connect with the game. One could realise this thing with a very simple statement of theirs, one of them questioned "Sir, How can I increase the money in my village" the feeling of belongingness that the children were able to get with the game really made me feel that we have done something which can lead to the betterment of a child's future.
- Vijit Singh, Visit Facilitator
Working on the development of FoodForce2 has always been a great experience. We always face a lot of challenges during its development and we always find a roundabout way to overcome them. This time however, the challenge was not regarding the development of the game but about its deployment. We wanted to test our game with the targeted audience and the arrangements were to be made really fast. And so the first idea which came to us was to try it at our schools and so I contacted my school for its deployment. Well, my school principal and the school authorities were really very co-operative on this issue and they gave us the nearest possible time-slot. And finally, we were able to have our first live interaction with the targeted audience of the game. The feedback given by the students as well as the teachers is really very elating and has given us a lot of enthusiasm as well as ideas to improve the game to much better level in the future.
- Ravi Chandran, Teacher at DPPS
Saw your game. Firstly, the game interface is looking good. The game involves strategic and planning of available resources. I personally feel that inclusion of a HELP menu in the game will greatly assist anybody who plays for the first time. Hint Pop-up may also be considered. Overall, a decent game for those who love to play strategic games.
- Yashika Budhraja, Teacher at DPPS
The game was excellent. The children enjoyed the overall experience. Do forward me the web site where you will finally upload the pictures so that we can show the same to our children.
Children Performance
To analyze the impact of FoodForce2 on children we did comparative studies of children, who had played the game and ones who didn’t. To collect this comparable data we went to different schools to demonstrate and get feedback from children and teachers. FoodForce2 is meant for children of age group 9 to 14 years. So we focused our testing on the students of class 8th and 9th. All the students were divided into three groups A, B and C.
Group A students played FoodForce2 . It was observed that they were actively engaged in quick and varied activity. Students also shared tips and trading skills while gaming.
Group B students were given a lecture about the urban issues. They absorbed this information in a routine passive manner. They regurgitated this knowledge on pencil and paper tests rather than applying it in any dynamic context.
Group C students were given the books to read and understand about urban issues. Group C students learned at rather slow pace in comparison to the students of other two groups. They were given very little freedom to manage the content and pacing of their learning. It was observed that these students performed in isolation and couldn’t use one another as resources.
In the end of this innovative learning session each and every student was given a Questionnaire that he had to fill based upon the knowledge that he had received in his respective group. We tried to prepare Questionnaire based upon cognizance and logical reasoning.
Questions based upon logical reasoning were for testing the ability of children to engage them in reasoning about various things learned in game play like trading, collaboration etc. Questions based upon cognizance were for testing the ability of children to perceive, or to be conscious of events, objects or patterns and cognitive reaction to a condition or event.
Data Collected from questionnaire is plotted in the bar graphs.