Projects/Deducto: Difference between revisions
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= DEDUCTO = |
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[[Deducto]] is a symbol-based deductive reasoning puzzle |
[[Deducto]] is a symbol-based deductive reasoning puzzle and pattern matching game. |
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= GOALS AND OBJECTIVES = |
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>> Increase the concentration level of children. |
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>> Provide children with an environment to learn and grow intellectually. |
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= DEDUCTO is a COGNITIVE GAME = |
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=AIM= |
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DEDUCTO showcases a 5*5 board filled with two types of symbols: |
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<b>•</b> <b>Black Boxes</b> |
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It conforms to OLPC’s objective of making the child learn and grow intellectually. |
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<b>•</b> <b>White Boxes</b> |
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⚫ | There are 10 levels in the game. The symbols would be arranged in different patterns in each level. The player has to identify the hidden relationships between the symbols with the help of various examples and counter examples at his expense. Five consecutive correct answers promotes the player to the next level. Each board identified falsely costs the player his efficiency. |
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As the game progresses, the difficulty level increases subsequently. |
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Thus children's logical reasoning and cognitive abilities are put to test. |
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= FEATURES = |
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=SHORT DESCRIPTION= |
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= TECHNOLOGY USED = |
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This is a Pattern Matching game and showcases a 5*5 board with black and white boxes. These 25 boxes are arranged in a particular pattern. The player’s adeptness is in identifying that pattern. |
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The game is based on Python language and the GUI has been designed using PyGTK '2.0' and above. PyGTK is a free software licensed under LGPL. |
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At the start of the game, the player sees a board with evenly arranged black and white boxes and a message "Welcome to Deducto". |
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= PEOPLE INVOLVED= |
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=OPTIONS TAB= |
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•Walter Bender |
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From the tabs that appear after clicking Options tab, player may click on “Example” or “Counter” menu. |
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•Manusheel Gupta |
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•Satyajeet Singh |
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•Assim Deodia |
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•Naveen Aggarwal |
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•Pankhuri Gupta |
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•Vijay Majumdar |
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= RESOURCES = |
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“Example” generates a TRUE board, i.e. a board where boxes are arranged according to the pattern set for the level at which player is playing. |
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== How To Play == |
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“Counter” generates a FALSE Board, i.e. a board where boxes are arranged in a manner which is opposite to the set pattern. |
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== Source Code == |
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= STATUS UPDATES = |
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A column on right hand side of the screen will show the status of the board being generated i.e. TRUE or FALSE and also the Level. |
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= FUTURE CHANGES = |
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Following new changes have been planned : |
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1. A feature by which a user will have the facility to create levels by himself and add them to the game. His game would not end on the 10 default levels provided. This will make the child think and create levels with different patterns, which he can then make the other child play. This will provide children with a congenial environment to think, create and play collectively. |
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= CONTACT US = |
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You are free to voice your novel ideas and criticisms about the game on the discussions page. |
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Kindly contact us at : |
Latest revision as of 09:21, 24 July 2009
DEDUCTO
Deducto is a symbol-based deductive reasoning puzzle and pattern matching game. The basic concept of DEDUCTO was put forth by Mr.Walter Bender. The game successfully challenges the logical and deductive skills of children and makes them think differently thus enhancing their thinking ability. It can engage a child as young as 6 years.
GOALS AND OBJECTIVES
>> >> >> Increase the concentration level of children. >> Provide children with an environment to learn and grow intellectually.
The game aims at making children think differently by making them identify patterns.
DEDUCTO is a COGNITIVE GAME
DEDUCTO showcases a 5*5 board filled with two types of symbols:
• Black Boxes • White Boxes
There are 10 levels in the game. The symbols would be arranged in different patterns in each level. The player has to identify the hidden relationships between the symbols with the help of various examples and counter examples at his expense. Five consecutive correct answers promotes the player to the next level. Each board identified falsely costs the player his efficiency. As the game progresses, the difficulty level increases subsequently. Thus children's logical reasoning and cognitive abilities are put to test.
FEATURES
TECHNOLOGY USED
The game is based on Python language and the GUI has been designed using PyGTK '2.0' and above. PyGTK is a free software licensed under LGPL.
PEOPLE INVOLVED
•Walter Bender •Manusheel Gupta •Satyajeet Singh •Assim Deodia •Naveen Aggarwal •Pankhuri Gupta •Vijay Majumdar
RESOURCES
== How To Play == == Source Code ==
STATUS UPDATES
FUTURE CHANGES
Following new changes have been planned :
1. A feature by which a user will have the facility to create levels by himself and add them to the game. His game would not end on the 10 default levels provided. This will make the child think and create levels with different patterns, which he can then make the other child play. This will provide children with a congenial environment to think, create and play collectively.
CONTACT US
You are free to voice your novel ideas and criticisms about the game on the discussions page. Kindly contact us at :