Elements: Difference between revisions
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: <big>Homepage: http://elements.linuxuser.at</big> |
: <big>Homepage: http://elements.linuxuser.at</big> |
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== Team == |
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* '''[[Elements/Team|Map]] with team members''' |
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* [[User:Crazy-chris|Chris Hager]] (Coordination, API) |
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* Joshua Minor (API, Examples) |
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* [[User:Jaume|Jaume Nualart]] (Support, testing) |
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* [[User:Ixo|iXo (Iain Davidson) ]] (Support) |
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* Ken (SWIG interface, API) |
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* Victor Blomqvist (Author of pymunk) |
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* ... |
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''The team is open for anyone to join :)'' |
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== Screenshots == |
== Screenshots == |
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clock.tick(50) |
clock.tick(50) |
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[[category:software]] |
[[category:software ideas]] |
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[[category:physics]] |
[[category:physics]] |
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[[category:science]] |
[[category:science]] |
Latest revision as of 23:57, 18 May 2010
About
The Elements project is all about free and easy 2D physics for python and the XO laptop. It is used as the backend for the XO physics playground activity Physics.
- IRC: #elements on irc.freenode.net
- Homepage: http://elements.linuxuser.at
Screenshots
(from Elements/Screenshots)
Pygame Example
The typical usage in pygame can look like this:
import pygame from pygame.locals import * from pygame.color import * from elements import * pygame.init() screen = pygame.display.set_mode((800, 800)) clock = pygame.time.Clock() world = elements() world.add_wall((100, 200), (300, 200)) # Main Game Loop: while running: # Event Handling # Maybe calling world.add_ball(event.pos) or world.add_square(event.pos) # ... screen.fill((255,255,255)) # Update & Draw World world.update() world.draw(screen) # Flip Display pygame.display.flip() # Try to stay at 50 FPS clock.tick(50)