OLPCities/Core: Difference between revisions
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This library is part of the <b>Gamelib</b>, created by Scott Porter and updated by Brent Silby. Gamelib is available under the terms of the [http://www.gnu.org/copyleft/lgpl.html GNU Library General Public Licence]. |
This library is part of the <b>Gamelib</b>, created by Scott Porter and updated by Brent Silby. Gamelib is available under the terms of the [http://www.gnu.org/copyleft/lgpl.html GNU Library General Public Licence]. |
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To use this library (this Class) add |
To use this library (this Class) add one line to the <HEAD> section of the web page of the Lot. |
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<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_core.js"></script> |
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</pre> |
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[http://www.dmu.com/olpc/gamelib_core.js gamelib_core.js ] |
[http://www.dmu.com/olpc/gamelib_core.js gamelib_core.js ] |
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If you put it at the same folder, the line would be: |
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<pre> |
<pre> |
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<script language="Javascript" src="gamelib_core.js"></script> |
<script language="Javascript" src="gamelib_core.js"></script> |
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==Methods== |
==Methods== |
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< |
<pre> |
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Gl_cookie(String) Constructor for a cookie |
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Gl_hook(String) Hooks a function to a "timer loop". The string passed is the actual |
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name of the function to be hooked. |
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Gl_preloader(String) Preload images. |
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Gl_scrollbars(String) If you are creating Lots also for IE and using frames and needs to hide |
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scrollbars, String will be: "no". Valid only for IE. |
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Gl_start() Starts the "timer loop". |
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Gl_stop() Stops the "timer loop" . All game functions and animation will cease. |
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Gl_unhook(String) Unhooks a function. |
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[[Category:OLPCities_JavaScript_Libraries]] |
Latest revision as of 23:39, 13 February 2007
This library is part of the Gamelib, created by Scott Porter and updated by Brent Silby. Gamelib is available under the terms of the GNU Library General Public Licence.
To use this library (this Class) add one line to the <HEAD> section of the web page of the Lot.
You need to click this link and "save" the library at the same folder of the web page or put it at another folder at the same server and make a reference:
If you put it at the same folder, the line would be:
<script language="Javascript" src="gamelib_core.js"></script>
You don't need to create an "object" of the Class because there will be only one object of it.
Methods
Gl_cookie(String) Constructor for a cookie Gl_hook(String) Hooks a function to a "timer loop". The string passed is the actual name of the function to be hooked. Gl_preloader(String) Preload images. Gl_scrollbars(String) If you are creating Lots also for IE and using frames and needs to hide scrollbars, String will be: "no". Valid only for IE. Gl_start() Starts the "timer loop". Gl_stop() Stops the "timer loop" . All game functions and animation will cease. Gl_unhook(String) Unhooks a function.