Talk:Game Jam: Difference between revisions
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== Game categories == |
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'''Mesh Networking''' |
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:'' Each XO can broadcast and connect to any laptop around it over a mesh, allowing for collaborative activities. Use cases and game models.'' |
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'''Camera''' |
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: ''Each XO has a videocamera embedded in its display. example jams: vision-based games, use cases.'' |
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'''Tablet Mode''' |
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: ''The XO laptop has a tablet mode that's readable in sunlight, with gamepad buttons. example jams: styles of play including real-world activity beyond a confined space.'' |
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'''Libraries for learning and play''' |
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: ''The XOs will ship with some libraries for creating new games and simulations. example jams: new libraries along these lines for specific sets of applications.'' |
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Revision as of 23:08, 7 June 2007
This page is to facilitate conversation and team formation for participants in the Game Jam.
Individuals looking for teams
see also the one-person teams
- SJ (unless there's an organizers team!)
- ...
Teams looking for individuals
- add yours here
Game categories
Mesh Networking
- Each XO can broadcast and connect to any laptop around it over a mesh, allowing for collaborative activities. Use cases and game models.
Camera
- Each XO has a videocamera embedded in its display. example jams: vision-based games, use cases.
Tablet Mode
- The XO laptop has a tablet mode that's readable in sunlight, with gamepad buttons. example jams: styles of play including real-world activity beyond a confined space.
Libraries for learning and play
- The XOs will ship with some libraries for creating new games and simulations. example jams: new libraries along these lines for specific sets of applications.
Invitation confirmation letter
*** Confirmation *** First things first - please confirm you're coming to the Jam at http://www.acteva.com/booking.cfm?bevaid=134810. This is also the page where you pay your registration fee; the processing fee will be refunded at check-in. *** Schedule *** Development time is from 7:30pm Friday to 3:30pm Sunday (takes place within a span of 44 hours). The schedule, such as it is, looks like this: Friday: 5-7pm - check-in, set-up computers, learn about developing for the XO 7-7:30pm - introductions, kickoff, begin jamming 7:30-9:30pm - dinner available Saturday: 9-10am - breakfast available noon-2pm - lunch available 12:30-1:15 - midway check-in; short updates from teams on progress, and a great chance to ask for help or extra hands. 6:30-8pm - dinner available Sunday: 9-10am - breakfast available noon-2pm - lunch available 3:30-5pm - final presentations, judging, and wrap-up 5:30pm - check-out The schedule is also posted on http://hackronym.com/olpc/gamejam/schedule.html. *** Location *** The Game Jam is being held in the Academic Center of Olin College at 1000 Olin Way, Needham MA which is approximately 45 minutes from Logan Airport. Directions to campus can be found at http://www.olin.edu/admission/directions.asp. On-campus parking is free. The campus is wheelchair-accessible. If you have any special needs, please let us know and we'll do our best to accomodate you. *** Sponsors *** This event is so cheap because of our fantastic sponsors. We're hoping to run more Jams in the future, so if you know any companies or organizations that might be interested in helping us out with this Jam or future ones, please ask them and let us know! *** Housing *** You should have received an earlier email if you are staying on campus during the Jam. If you do not have on-campus housing but require lodging, two nearby hotels are offering a Game Jam discount; mention the One Laptop Per Child Game Jam at Olin College to get the special rates. If you are having difficulty getting lodging for any reason, please let us know and we'll do our best to help you. Babson Executive Conference Center (~10min walk) One Woodland Hill Drive Wellesley, MA 02457 1-781-239-4000 $170/night double occupancy Sheraton Inn Needham (~10min drive) 100 Cabot St. Needham, MA 02494 1-781-444-1110 $139/night double occupancy *** Some final notes *** This is an experiment in the creation of computer games, development for the XO hardware, and content creation for the OLPC project. As such, expect things to be mildly chaotic and slightly rough around the edges - we're new to this as well. What this means is that as the first OLPC Jammers, what you do next weekend will set the stage for what will hopefully be many Jam groups for OLPC across the world in the years to come. So come on in and have some fun. Please feel free to adapt, start, suggest, and change things during the course of the Jam if you have an idea for how to improve the Jam, and give us lots of feedback (yep, we'll be timing the publicity releases and registration deadlines better next time). *** Questions? *** If you have any questions or need to make arrangements before the Jam, shoot us an email at olpcgamejam<<hat>>hackronym.com or give Mel call at 847-978484, or Sj at 617-5294266. That's it. If you need anything, drop us a line. Otherwise, we'll see you on Friday!