User:HoboPrimate: Difference between revisions
HoboPrimate (talk | contribs) (→Translation/Multilingual/Translate icon: New variation on it uploaded) |
HoboPrimate (talk | contribs) (How I think Etoys toolbars could be, for a better integration with visual and interface style of Sugar) |
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I will make some fine-tunes to it in the future. |
I will make some fine-tunes to it in the future. |
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== |
== Etoys == |
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=== Etoys === |
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How I think Etoys toolbar could be, to integrate a bit better with Sugar (visually but functionally as well): |
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In Etoys, I want a player to move forward 5 steps a certain amount of times. |
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But in succession, i.e, 5 steps forward, then +5 steps forward, etc. |
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If in the same script I put "Repeat 5 times - Do forward 5", it will be the same as "forward 25" |
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If I try create 2 scripts for the player, "player scriptA" contains "player forward by 5", and "player scriptB" contains "Repeat 5 times - Do scriptA", it also moves once 25 pixels. |
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I can explain what and why I want to do this. |
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I want to have an ovni to move a randon number of times in a direction, then a random number of times in another, and so on infinity. |
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oh, and in random directions as well. |
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:Figured a way by by looking at the Welcome Screen car script of the OLPC etoys. |
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:I created a red polygon square around the screen. Then used this code for the Ovni script (Following the etoys look): |
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Activity Toolbar: |
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::Test ovni's <blue> color sees <red> color |
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:::Yes ovni's forwardDirection decrease by (91 + random (90)) |
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:: ovni forward by 10 |
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:::No |
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::ovni forward by 10 |
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::ovni bounce silence |
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There may be a better way, but right now this is how I did it. |
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[[Image:Etoys-toolbar-activity.png]] |
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New Project. Next are the project navigation buttons, Previous and Next (was Next removed because there was no space left? It's a usefull button to navigate between nested projects). Next are the tools, the Paint tool and the Toolbox. Next are the configuration options, Language and Screen Size. To the far end are Load and Save, followed by Stop, following the convention of other Sugar activities. |
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Edit Toolbar: |
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[[Image:Etoys-toolbar-edit.png]] |
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Undo/Redo, then Copy/Paste. Even if etoys right now only supports one level of undo, then so be it. Re-using the undo button to re-do an action is counter-sense. The Copy/Paste buttons are also available in every other activity, and Etoys supports it, so why not follow the convention? In my experiments, things can be dnd to the clipboard and copied, and text inside an etoys project can be copied and paste with Ctrl+C and Ctrl+V. |
Revision as of 17:32, 12 August 2007
About me
My name is Eduardo Silva.
All of these where made with Inkscape, and are plain SVG files. They are work in progress!
Review Squad logo
What comes up to your mind when you see it?).
Reasoning: I tried to convey in a simple way what people (kids and others) being part of the review groups will be doing, which is to "stamp" their reviews (likes and dislikes) on all kinds of content done for the XO (be it software, static, dynamic, etc). While also keeping in style with the One Laptop Per Child logos at laptop.org.
How it could fit with the OLPC logos:
Translation/Multilingual/Translate icon
The Template:
With a globe:
Totally inspired from the Language icon in OLPC Etoys:
Annotation icon/logo
Books Bundles
A Template Book, a Reference Book, a Picture Book, and a Story Book. These could be helpfull for Book Curators to use in their website, to advertise their bundles or use them as links to their bundles. Could also be used in the initial html page of the bundle itself, to pretty them up a bit.
Activity Icons
A sugarized Activity icon, representing a spoon. I will make some fine-tunes to it in the future.
Etoys
How I think Etoys toolbar could be, to integrate a bit better with Sugar (visually but functionally as well):
Activity Toolbar:
New Project. Next are the project navigation buttons, Previous and Next (was Next removed because there was no space left? It's a usefull button to navigate between nested projects). Next are the tools, the Paint tool and the Toolbox. Next are the configuration options, Language and Screen Size. To the far end are Load and Save, followed by Stop, following the convention of other Sugar activities.
Edit Toolbar:
Undo/Redo, then Copy/Paste. Even if etoys right now only supports one level of undo, then so be it. Re-using the undo button to re-do an action is counter-sense. The Copy/Paste buttons are also available in every other activity, and Etoys supports it, so why not follow the convention? In my experiments, things can be dnd to the clipboard and copied, and text inside an etoys project can be copied and paste with Ctrl+C and Ctrl+V.