Sound: Difference between revisions
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(+stub tag. Reformatted 'See also'. +Speex section. +2 lines from tonight's #olpc.) |
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A few notes on sound: Ogg vorbis and speex as our preferred codecs for general audio and human speech. We are looking into using Pulse Audio Server, which uas transparency across the network. |
A few notes on sound: Ogg vorbis and speex as our preferred codecs for general audio and human speech. We are looking into using Pulse Audio Server, which uas transparency across the network. |
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Vorbis, Theora, Speex (and FLAC) are all under the xiph.org umbrella, and all can be sent in .ogg files. |
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''See also'': [[Hardware specification]], [[Video]], [[Game development#Sound]]. |
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== Speex == |
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Gstreamer has a speex decoder, so things which use gstreamer, like the totem Browse plug-in, should play it. |
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== See also == |
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*[[Hardware specification]] |
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*[[Video]] |
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*[[Game development#Sound]] |
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[[Category:Cleanup]] |
[[Category:Cleanup]] |
Revision as of 05:36, 3 October 2007
This article is a stub. You can help the OLPC project by expanding it.
A few notes on sound: Ogg vorbis and speex as our preferred codecs for general audio and human speech. We are looking into using Pulse Audio Server, which uas transparency across the network.
Vorbis, Theora, Speex (and FLAC) are all under the xiph.org umbrella, and all can be sent in .ogg files.
Speex
Gstreamer has a speex decoder, so things which use gstreamer, like the totem Browse plug-in, should play it.