Tests/BlockParty: Difference between revisions
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{{merge|Tests/Activity/Block Party}} |
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== Block Party Tests == |
== Block Party Tests == |
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''Test results from March 2008'' |
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{| border=1 cellspacing=2 cellpadding=2 |
{| border=1 cellspacing=2 cellpadding=2 |
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| Clicking on the journal entry restores the activity to an appropriate state. || <span style="color:green">pass</span> |
| Clicking on the journal entry restores the activity to an appropriate state. || <span style="color:green">pass</span> |
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|- |
|- |
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|colspan="2"| ''' |
|colspan="2"| '''Black and white functionality''': set the screen to black and white mode. |
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| The game is still easily viewable and playable. || <span style="color:red">fail: O-pieces are hard to see</span> |
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| Additional tests will be placed here soon || - |
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|- |
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|colspan="2"| '''New game''': initialisation tests. |
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| Points, lines and level are initialised properly. || <span style="color:green">pass</span> |
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| A random piece is at the top of the well. || <span style="color:red">fail: Some spawn above the well, the I-piece 1 below the top</span> |
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|- |
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| A random piece is in the next piece window. || <span style="color:green">pass</span> |
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|- |
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| Game is paused. || <span style="color:green">pass</span> |
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|- |
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| Starting level can be changed within bounds. || <span style="color:green">pass. It is not intuitive that it can be changed though.</span> |
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|- |
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| Enter starts the game. || <span style="color:red">pass. However, so does almost every other key, making it pointless.</span> |
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| Level selected is the level shown. || <span style="color:green">pass</span> |
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|colspan="2"| '''Piece movement''': movement and rotation of pieces while playing. |
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| Pieces can be moved left and right using arrow keys/pad (assuming no collisions). || <span style="color:green">pass</span> |
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| Pieces can be rotated using up arrow key/pad (assuming no collisions). || <span style="color:green">pass</span> |
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| Piece doesn't move/rotate through solid objects. || <span style="color:green">pass</span> |
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| Piece falls at a set rate depending on the current level. || <span style="color:green">pass</span> |
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| Piece drops instantly and correctly when drop key pressed. || <span style="color:green">pass</span> |
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|- |
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|colspan="2"| '''Piece landing''': movement and rotation of piece just as it lands. |
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| Piece can be moved/rotated while resting for a limited amount of time. || <span style="color:green">pass</span> |
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| Points are awarded once piece has settled. || <span style="color:green">pass</span> |
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|- |
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| Piece cannot be placed outside well. || <span style="color:red">fail: As piece spawns above well, it can be placed above well</span> |
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| The next piece shown in the window is the next piece given. || <span style="color:green">pass</span> |
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| A random piece appears in the next piece window for each new piece. || <span style="color:green">pass</span> |
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|- |
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|colspan="2"| '''Line completion''': complete and remove a line/s. |
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| When a line/s is completed, the completed lines disappear and blocks above shuffle down. || <span style="color:green">pass</span> |
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| When a line/s completed, the line score increases. || <span style="color:green">pass</span> |
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| When a line/s completed, the points increase. || <span style="color:green">pass: Although, this could be a result of piece landing</span> |
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|- |
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|colspan="2"| '''Level increase''': level increases once points/lines reach a certain point. |
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| Level increases when lines reach a certain interval. || <span style="color:green">pass</span> |
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|- |
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|colspan="2"| '''Game over''': end of game. |
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| The game ends when a new piece spawns on an existing block. || <span style="color:green">pass</span> |
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| The game ends when a new piece lands outside the well. || <span style="color:red">fail: Pieces can successfully land outside the top of the well without game over.</span> |
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| When prompted, it is clear which key is yes or no. || <span style="color:red">fail. It isn't clear which key is 'yes' or 'no'</span> |
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| When prompted, game can be played again using the appropriate key. || <span style="color:red">pass. I don't know what key 'x' or 'o' is, but almost any key on the keyboard starts again.</span> |
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| When prompted, game can not be played again using the appropriate key. || <span style="color:red">fail. I don't know what key 'x' or 'o' is, but almost any key on the keyboard starts again.</span> |
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| If played again, game returns to a new game screen. || <span style="color:green">pass</span> |
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|} |
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== Opening the activity == |
== Opening the activity == |
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Justification: [[HIG]] |
Justification: [[HIG]]. The application behaves correctly while opening and conforms to Human Interface Guidelines. |
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Actions: |
Actions: |
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# start the Block Party activity by clicking on the corresponding icon on the taskbar. |
# start the Block Party activity by clicking on the corresponding icon on the taskbar. |
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Verify: |
Verify: |
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* that the Block Party icon is added to the activity doughnut. |
* that the Block Party icon is added to the activity doughnut. |
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==Close the activity== |
==Close the activity== |
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Justification: [[HIG]] |
Justification: [[HIG]]. The application behaves correctly while closing and conforms to Human Interface Guidelines. |
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Actions: |
Actions: |
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# click the X button in the top right corner. |
# click the X button in the top right corner. |
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# you can use as well the shortcuts (ctrl+q) or (ctrl+esc) to quit the activity |
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Verify: |
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* that clicking the X button closes the Block Party activity. |
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* that the Block Party icon disappears from the activity doughnut. |
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Actions: |
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# use keyboard shortcuts (ctrl+q, ctrl_esc) to close the activity. |
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Verify: |
Verify: |
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* that |
* that using the appropriate keyboard shortcut closes the Block Party activity. |
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* that the Block Party icon disappears from the activity doughnut. |
* that the Block Party icon disappears from the activity doughnut. |
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== Journal functionality == |
== Journal functionality == |
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Justification: [[HIG]]. The application interacts correctly with the journal and conforms to Human Interface Guidelines. |
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Justification: |
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Actions: |
Actions: |
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Verify: |
Verify: |
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* A journal entry for the previous activity session appears. |
* A journal entry for the previous activity session appears. |
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* Clicking on the journal entry restores the activity to an appropriate state. |
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Actions: |
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== Activity functionality == |
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# click on the journal entry. |
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Verify: |
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* The activity is restored to an appropriate state. |
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==Black and white functionality== |
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Justification: [[HIG]]. The application can be viewed in both colour and black and white modes. |
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Actions: |
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# set the screen to black and white mode. |
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Verify: |
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* The game can still be viewed and played. |
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Actions: |
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# set the screen to colour mode. |
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Verify: |
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* The game can still be viewed and played. |
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==New game== |
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Justification: Testing the initial state of a state transition diagram for Block Party. Checking that all variables are initialised correctly, pieces set-up correctly, and the game is ready to be played. Testing for randomness can only be done speculatively, so the results are only based on what is observed as random. |
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Actions: |
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# start a new game |
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Verify: |
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* Points equal 0. |
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* Lines equal 0. |
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* Level equals 5. |
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* A random piece is spawned at the top of the well. |
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* A random piece is generated in the next piece window. |
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* The game is paused. |
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Actions: |
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# change starting level using arrow keys |
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Verify: |
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* Minimum level is 0. |
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* Maximum level is 9. |
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Actions: |
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# press enter to start game. |
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Verify: |
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* Enter starts the game. |
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* Level selected is the level shown once game begins. |
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==Piece movement== |
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Justification: Testing that all aspects of movement and rotation (user controlled) have been checked. |
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Actions: |
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# start a new game. |
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Verify: |
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* Tetromino falls at a set rate depending on the level of speed, regardless of actions taken, until it cannot fall anymore. |
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Actions: |
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# move the piece left and right using the arrow keys or arrow pad. |
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Verify: |
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* Tetromino moves accordingly to the key pressed if it can. |
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* Tetromino doesn't move through existing blocks or walls/floor. |
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Actions: |
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# rotate the piece using the up arrow or up pad direction. |
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Verify: |
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* Tetromino rotates in the same direction whenever rotated if it can. |
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* O-piece tetromino doesn't rotate at all. |
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* Tetromino doesn't rotate through existing blocks or walls/floor. |
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Actions: |
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# drop the piece using the space key or down pad direction. |
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Verify: |
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* Tetromino instantly drops to lowest position directly under it without passing through existing blocks. |
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==Piece landing== |
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Justification: Testing the behaviour just before, during and after a piece has landed, regardless of whether a line was completed or not. These tests test all boundaries of the partitions between the old piece and the new piece, except for line completion, which is a special case and is tested in Line completion. |
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Actions: |
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# drop the piece or let it fall to the ground. |
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# move the piece left or right if it can when the piece is resting on a block or floor. |
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# rotate the piece if it can when the piece is resting on a block or floor. |
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Verify: |
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* Piece can still be moved/rotated for a specific amount of time depending on the level if it can. |
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* Points are awarded once the piece is fixed based on how long the piece has been falling. |
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* Piece cannot be placed outside well. |
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* After the piece is dropped, the next piece spawned is the one from the next piece window. |
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* After the next piece has spawned, a random piece is generated in the next piece window. |
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==Line completion== |
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Justification: When a piece is landed so that it completes a line/s, the correct behaviour is observed. This is a special case that occurs when a piece lands. |
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Actions: |
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# place a piece so that it completely fills a line/s horizontally. |
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Verify: |
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* The line/s disappear. |
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* All blocks above the line/s are shuffled down. |
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* The line/s score increments by the number completed. |
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* Points are awarded for the piece. |
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==Level increasing== |
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Justification: The game must get harder as more points/lines are scored. This boundary appears to be based on number of lines completed. The level only goes up when lines are greater than or equal to (level + 1) * 5. The lines can only go up when a piece has landed, thus this is a special case for Piece landing. |
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Actions: |
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# score the lines required for the next level. |
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Verify: |
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* The (integer) level increases when lines are greater than or equal to (level + 1) * 5. |
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==Game over== |
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Justification: The game ends when a game over condition is met and the behaviour afterwards allows the user to choose to play again (reset to the first state in a state transition diagram) or not (close the application). Also, the options are clear to the user by [[HIG]]. |
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Actions: |
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# fill the well with blocks, so a new piece spawned collides with existing blocks or the new piece is outside the well. |
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Verify: |
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* If the newly spawned piece collides with existing blocks, then the game is over. |
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* If the newly spawned piece lands outside the well (from the top), then the game is over. |
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* If game over, the play again prompt screen appears. |
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Actions: |
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# select to play again using the appropriate key. |
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Verify: |
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* The options are clearly divided between yes and no. |
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* The 'yes' key plays again. |
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* The 'no' key quits the application. |
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[[category:tests]] |
[[category:tests]] |
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[[Category:Test results]] |
Latest revision as of 05:28, 17 November 2008
Block Party Tests
Test results from March 2008
Action | Result |
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Opening the activity: click on the activity icon. | |
The icon appears in the activity donut, and pulses during activity startup. | pass |
The activity opens properly. | pass |
Closing the activity: click the X in the upper-right-hand corner of the activity. | |
The activity closes properly. | fail: No X icon on screen |
The icon disappears from the activity donut. | pass |
Journal functionality: open the journal activity. | |
A journal entry for the previous activity session appears. | pass |
Clicking on the journal entry restores the activity to an appropriate state. | pass |
Black and white functionality: set the screen to black and white mode. | |
The game is still easily viewable and playable. | fail: O-pieces are hard to see |
New game: initialisation tests. | |
Points, lines and level are initialised properly. | pass |
A random piece is at the top of the well. | fail: Some spawn above the well, the I-piece 1 below the top |
A random piece is in the next piece window. | pass |
Game is paused. | pass |
Starting level can be changed within bounds. | pass. It is not intuitive that it can be changed though. |
Enter starts the game. | pass. However, so does almost every other key, making it pointless. |
Level selected is the level shown. | pass |
Piece movement: movement and rotation of pieces while playing. | |
Pieces can be moved left and right using arrow keys/pad (assuming no collisions). | pass |
Pieces can be rotated using up arrow key/pad (assuming no collisions). | pass |
Piece doesn't move/rotate through solid objects. | pass |
Piece falls at a set rate depending on the current level. | pass |
Piece drops instantly and correctly when drop key pressed. | pass |
Piece landing: movement and rotation of piece just as it lands. | |
Piece can be moved/rotated while resting for a limited amount of time. | pass |
Points are awarded once piece has settled. | pass |
Piece cannot be placed outside well. | fail: As piece spawns above well, it can be placed above well |
The next piece shown in the window is the next piece given. | pass |
A random piece appears in the next piece window for each new piece. | pass |
Line completion: complete and remove a line/s. | |
When a line/s is completed, the completed lines disappear and blocks above shuffle down. | pass |
When a line/s completed, the line score increases. | pass |
When a line/s completed, the points increase. | pass: Although, this could be a result of piece landing |
Level increase: level increases once points/lines reach a certain point. | |
Level increases when lines reach a certain interval. | pass |
Game over: end of game. | |
The game ends when a new piece spawns on an existing block. | pass |
The game ends when a new piece lands outside the well. | fail: Pieces can successfully land outside the top of the well without game over. |
When prompted, it is clear which key is yes or no. | fail. It isn't clear which key is 'yes' or 'no' |
When prompted, game can be played again using the appropriate key. | pass. I don't know what key 'x' or 'o' is, but almost any key on the keyboard starts again. |
When prompted, game can not be played again using the appropriate key. | fail. I don't know what key 'x' or 'o' is, but almost any key on the keyboard starts again. |
If played again, game returns to a new game screen. | pass |
Opening the activity
Justification: HIG. The application behaves correctly while opening and conforms to Human Interface Guidelines.
Actions:
- start the Block Party activity by clicking on the corresponding icon on the taskbar.
Verify:
- that the Block Party icon is added to the activity doughnut.
- that the Block Party icon pulses to indicate the activity starting up.
- that the Block Party activity starts properly.
- that the window shows a new game screen and the game is paused.
Close the activity
Justification: HIG. The application behaves correctly while closing and conforms to Human Interface Guidelines.
Actions:
- click the X button in the top right corner.
Verify:
- that clicking the X button closes the Block Party activity.
- that the Block Party icon disappears from the activity doughnut.
Actions:
- use keyboard shortcuts (ctrl+q, ctrl_esc) to close the activity.
Verify:
- that using the appropriate keyboard shortcut closes the Block Party activity.
- that the Block Party icon disappears from the activity doughnut.
Journal functionality
Justification: HIG. The application interacts correctly with the journal and conforms to Human Interface Guidelines.
Actions:
- open the journal activity.
Verify:
- A journal entry for the previous activity session appears.
Actions:
- click on the journal entry.
Verify:
- The activity is restored to an appropriate state.
Black and white functionality
Justification: HIG. The application can be viewed in both colour and black and white modes.
Actions:
- set the screen to black and white mode.
Verify:
- The game can still be viewed and played.
Actions:
- set the screen to colour mode.
Verify:
- The game can still be viewed and played.
New game
Justification: Testing the initial state of a state transition diagram for Block Party. Checking that all variables are initialised correctly, pieces set-up correctly, and the game is ready to be played. Testing for randomness can only be done speculatively, so the results are only based on what is observed as random.
Actions:
- start a new game
Verify:
- Points equal 0.
- Lines equal 0.
- Level equals 5.
- A random piece is spawned at the top of the well.
- A random piece is generated in the next piece window.
- The game is paused.
Actions:
- change starting level using arrow keys
Verify:
- Minimum level is 0.
- Maximum level is 9.
Actions:
- press enter to start game.
Verify:
- Enter starts the game.
- Level selected is the level shown once game begins.
Piece movement
Justification: Testing that all aspects of movement and rotation (user controlled) have been checked.
Actions:
- start a new game.
Verify:
- Tetromino falls at a set rate depending on the level of speed, regardless of actions taken, until it cannot fall anymore.
Actions:
- move the piece left and right using the arrow keys or arrow pad.
Verify:
- Tetromino moves accordingly to the key pressed if it can.
- Tetromino doesn't move through existing blocks or walls/floor.
Actions:
- rotate the piece using the up arrow or up pad direction.
Verify:
- Tetromino rotates in the same direction whenever rotated if it can.
- O-piece tetromino doesn't rotate at all.
- Tetromino doesn't rotate through existing blocks or walls/floor.
Actions:
- drop the piece using the space key or down pad direction.
Verify:
- Tetromino instantly drops to lowest position directly under it without passing through existing blocks.
Piece landing
Justification: Testing the behaviour just before, during and after a piece has landed, regardless of whether a line was completed or not. These tests test all boundaries of the partitions between the old piece and the new piece, except for line completion, which is a special case and is tested in Line completion.
Actions:
- drop the piece or let it fall to the ground.
- move the piece left or right if it can when the piece is resting on a block or floor.
- rotate the piece if it can when the piece is resting on a block or floor.
Verify:
- Piece can still be moved/rotated for a specific amount of time depending on the level if it can.
- Points are awarded once the piece is fixed based on how long the piece has been falling.
- Piece cannot be placed outside well.
- After the piece is dropped, the next piece spawned is the one from the next piece window.
- After the next piece has spawned, a random piece is generated in the next piece window.
Line completion
Justification: When a piece is landed so that it completes a line/s, the correct behaviour is observed. This is a special case that occurs when a piece lands.
Actions:
- place a piece so that it completely fills a line/s horizontally.
Verify:
- The line/s disappear.
- All blocks above the line/s are shuffled down.
- The line/s score increments by the number completed.
- Points are awarded for the piece.
Level increasing
Justification: The game must get harder as more points/lines are scored. This boundary appears to be based on number of lines completed. The level only goes up when lines are greater than or equal to (level + 1) * 5. The lines can only go up when a piece has landed, thus this is a special case for Piece landing.
Actions:
- score the lines required for the next level.
Verify:
- The (integer) level increases when lines are greater than or equal to (level + 1) * 5.
Game over
Justification: The game ends when a game over condition is met and the behaviour afterwards allows the user to choose to play again (reset to the first state in a state transition diagram) or not (close the application). Also, the options are clear to the user by HIG.
Actions:
- fill the well with blocks, so a new piece spawned collides with existing blocks or the new piece is outside the well.
Verify:
- If the newly spawned piece collides with existing blocks, then the game is over.
- If the newly spawned piece lands outside the well (from the top), then the game is over.
- If game over, the play again prompt screen appears.
Actions:
- select to play again using the appropriate key.
Verify:
- The options are clearly divided between yes and no.
- The 'yes' key plays again.
- The 'no' key quits the application.