RPI/Mathactivity/XML: Difference between revisions
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==XML Howto== |
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http://www.boddie.org.uk/python/XML_intro.html <br /> |
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http://docs.python.org/lib/module-xml.dom.minidom.html<br /> |
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http://wiki.python.org/moin/MiniDom |
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==Math Format== |
==Math Format== |
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*Relatively Extensible |
*Relatively Extensible |
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**Auto-generate constants? |
**Auto-generate constants? |
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*'Barking up the wrong tree?' - MathML - http://www.w3.org/Math/ |
*'Barking up the wrong tree?' - MathML - http://www.w3.org/Math/ |
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*Encapsulate MathML inside our own XML wrapper |
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**Unique identifiers per problem |
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**Level ID for each problem |
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**Answer to problem |
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**Hints |
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**Chances |
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<nowiki> |
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<math_problems> |
<math_problems> |
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<problem> |
<problem id="01"> |
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< |
<problem_level>0</problem_level> |
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< |
<num_chances>2</num_chances> |
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< |
<mathml> |
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<? actual generated mathml here ?> |
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⚫ | |||
< |
</mathml> |
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< |
<answer>3</answer> |
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⚫ | |||
</problem> |
</problem> |
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</math_problems> |
</math_problems> |
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</nowiki> |
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==Goal Format== |
==Goal Format== |
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*[[/goal_mockup|Goal Mockup]] |
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==Persistence of State Format== |
==Persistence of State Format== |
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<state> |
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<players> |
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</players> |
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<goal> |
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<resource> |
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<required> |
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</required> |
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<obtained> |
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</obtained> |
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</resource> |
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<purchased_subgoal> |
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</purchased_subgoal> |
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<problems> |
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<used> |
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</used> |
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</problems> |
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</goal> |
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</state> |
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==Resource and Market Format== |
==Resource and Market Format== |
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<economy> |
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<resources> |
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<resource> |
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<name>Mud</name> |
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<uid>1</uid> |
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<imgpath>./mud.gif</imgpath> |
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<probid>100</probid> |
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</resource> |
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<resource> |
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<name>Wood</name> |
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<uid>2</uid> |
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<imgpath>./wood.gif</imgpath> |
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<probid>101</probid> |
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</resource> |
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<resource> |
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<name>Stone</name> |
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<uid>3</uid> |
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<imgpath>./stone.gif</imgpath> |
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<probid>102</probid> |
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</resource> |
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<resource> |
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<name>Metal</name> |
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⚫ | |||
<imgpath>./metal.gif</imgpath> |
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<probid>103</probid> |
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</resource> |
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<resources> |
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<market type="symmetric (or asymmetric)"> |
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<exchange> |
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<item uid="1" /> |
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<prices> |
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<price uid="2">1/3</price> |
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<price uid="3">1/5</price> |
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<price uid="4">1/10</price> |
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⚫ | |||
</exchange> |
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<exchange> |
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<item uid="2" /> |
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<prices> |
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<price uid="1">2</price> |
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<price uid="3">1/2</price> |
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<price uid="4">1/4</price> |
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</prices> |
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</exchange> |
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... |
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</market> |
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</economy> |
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==Sample Settings Parser== |
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[[/Sample_Parser|Sample Parser]] |
Latest revision as of 22:41, 15 April 2008
XML Howto
http://www.boddie.org.uk/python/XML_intro.html
http://docs.python.org/lib/module-xml.dom.minidom.html
http://wiki.python.org/moin/MiniDom
Math Format
- Relatively Extensible
- Prototype Parser and Math Engine in PHP
- Polynomials only at this time
- Math engine is not yet complete, will have to discuss some ideas in meeting Tuesday
- Ideas for storing expressions? i.e. log(x), (x^3), etc?
- Notes to self:
- Operations?
- Auto-generate constants?
- 'Barking up the wrong tree?' - MathML - http://www.w3.org/Math/
- Encapsulate MathML inside our own XML wrapper
- Unique identifiers per problem
- Level ID for each problem
- Answer to problem
- Hints
- Chances
<math_problems> <problem id="01"> <problem_level>0</problem_level> <num_chances>2</num_chances> <mathml> <? actual generated mathml here ?> </mathml> <answer>3</answer> </problem> </math_problems>
Goal Format
Persistence of State Format
<state> <players> </players> <goal> <resource> <required> </required> <obtained> </obtained> </resource> <purchased_subgoal> </purchased_subgoal> <problems> <used> </used> </problems> </goal> </state>
Resource and Market Format
<economy>
<resources> <resource> <name>Mud</name> <uid>1</uid> <imgpath>./mud.gif</imgpath> <probid>100</probid> </resource> <resource> <name>Wood</name> <uid>2</uid> <imgpath>./wood.gif</imgpath> <probid>101</probid> </resource> <resource> <name>Stone</name> <uid>3</uid> <imgpath>./stone.gif</imgpath> <probid>102</probid> </resource> <resource> <name>Metal</name> <uid>4</uid> <imgpath>./metal.gif</imgpath> <probid>103</probid> </resource> <resources>
<market type="symmetric (or asymmetric)"> <exchange> <item uid="1" /> <prices> <price uid="2">1/3</price> <price uid="3">1/5</price> <price uid="4">1/10</price> </prices> </exchange> <exchange> <item uid="2" /> <prices> <price uid="1">2</price> <price uid="3">1/2</price> <price uid="4">1/4</price> </prices> </exchange> ... </market>
</economy>