OLPCities/Hard objects: Difference between revisions
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"Hard objects" are "usual" objects like a |
"Hard objects" are "usual" objects like a sign, a tree etc. |
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Some "Hard objects" when collided are triggers for some action like |
Some "Hard objects" when collided are triggers for some action like displaying a "Dialog" (something that someone is "saying" to the player). |
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* go to the next Lot (the "Transit" object) |
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* display a "Dialog" (something that someone is "talking" to the player. |
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==Transit== |
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==Dialog== |
==Dialog== |
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[[Image:Lavrador.gif|thumb|left|Lavrador.gif]] |
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[[Image:Mulherh.gif|thumb|left|Mulherh.gif]] |
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[[Image:Ogum.gif|thumb|left|Ogum.gif]] |
[[Image:Ogum.gif|thumb|left|Ogum.gif]] |
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[[Image:Xango.gif|thumb|left|Xango.gif]] |
[[Image:Xango.gif|thumb|left|Xango.gif]] |
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[[Image:Fechado.gif|thumb|left|Fechado.gif]] |
[[Image:Fechado.gif|thumb|left|Fechado.gif]] |
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[[Image:Emobras.gif|thumb|left|Emobras.gif]] |
[[Image:Emobras.gif|thumb|left|Emobras.gif]] |
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[[Image:Squeak4.gif|thumb|left|Squeak4.gif]] |
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[[Image:Boi.gif|thumb|left|Boi.gif]] |
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[[Category: |
[[Category:OLPCities]] |
Latest revision as of 21:14, 14 September 2009
"Hard objects" are "usual" objects like a sign, a tree etc. Some "Hard objects" when collided are triggers for some action like displaying a "Dialog" (something that someone is "saying" to the player).
Dialog
Characters
Geometrics