Talk:Games/FiftyTwo: Difference between revisions
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That's about it. |
That's about it. |
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== FiftyTwo == |
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Hi there, just wanted to say that I downloaded FiftyTwo and it's looking really cool. |
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I think if you just add some (interactive) instructions, it will be a really solid activity. Mesh play and additional games would of course be great too, and it looks like you've modularized things to enable that, which is great. |
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Let me know if you need help or advice with implementing collaboration, I've done it in one of my activities already. Also, if you are in need of a simple, generic computer AI I have one on my talk page that might be applicable to card games. Best, [[User:Wade|wade]] 06:13, 23 May 2008 (EDT) |
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Thanks for the feedback. I'm working on a basic help tutorial, though interactive would be a better idea. I'm also working on a "custom" card deck -- it takes a photo with the camera and sticks it onto the back of one of the decks. It almost completely works, and I'll be releasing v0.2 soon. I should be fine on the mesh implementation, but thank you anyhow. |
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--[[User:Kawk|kawk]] 18:55, 10 June 2008 (EDT) |
Latest revision as of 22:55, 10 June 2008
Crazy Eight's Rules
I'm sorry about the rules in FiftyTwo at the moment. They are mostly homespun. I'll list them here:
- Any card of the same suit can be played onto the same suit that is on the top of the discard pile
- Any card of the same number or letter can be played onto the same number/letter that is on top of the discard pile
- Any 2 or B that has been played, regardless of suit, makes the next player pick up two extra cards
- The Jack of Spades or the K of Triangles makes the next player skip a turn
That's about it.
FiftyTwo
Hi there, just wanted to say that I downloaded FiftyTwo and it's looking really cool.
I think if you just add some (interactive) instructions, it will be a really solid activity. Mesh play and additional games would of course be great too, and it looks like you've modularized things to enable that, which is great.
Let me know if you need help or advice with implementing collaboration, I've done it in one of my activities already. Also, if you are in need of a simple, generic computer AI I have one on my talk page that might be applicable to card games. Best, wade 06:13, 23 May 2008 (EDT)
Thanks for the feedback. I'm working on a basic help tutorial, though interactive would be a better idea. I'm also working on a "custom" card deck -- it takes a photo with the camera and sticks it onto the back of one of the decks. It almost completely works, and I'll be releasing v0.2 soon. I should be fine on the mesh implementation, but thank you anyhow.
--kawk 18:55, 10 June 2008 (EDT)