Treenimation: Difference between revisions
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{{OBX team|[[User:Mikehahn|Mike Hahn]], volunteers welcome!}} |
{{OBX team|[[User:Mikehahn|Mike Hahn]], volunteers welcome!}} |
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== Obsolete Project == |
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Treenimation has been superceded by a new project: [[Vecset]]. |
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[http://www.treenimation.net Treenimation] is a software tool used for creating web-based (runs in a web browser), multiplayer board games. Subsequent versions of Treenimation will add support for games with 2D animation, and ultimately 3D animation. Treenimation includes a powerful yet easy-to-learn object-oriented scripting language called Treescript. |
[http://www.treenimation.net Treenimation] is a software tool used for creating web-based (runs in a web browser), multiplayer board games. Subsequent versions of Treenimation will add support for games with 2D animation, and ultimately 3D animation. Treenimation includes a powerful yet easy-to-learn object-oriented scripting language called Treescript. |
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== Boardwalk == |
== Boardwalk == |
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The Treenimation project has a new name: Boardwalk. [http://wiki.laptop.org/go/Boardwalk Boardwalk] is the XO Laptop-compatible version of Treenimation. |
The Treenimation project has a new name: Boardwalk. [http://wiki.laptop.org/go/Boardwalk Boardwalk] is the XO Laptop-compatible version of Treenimation. I am [[User:Mikehahn|Mike Hahn]], the creator of Treenimation/Boardwalk. I have recently finished programming in Python (translating from what I originally programmed in Delphi) the first Boardwalk module to be implemented: the TIL Loader. I am currently in the process of learning the Python programming language, and I intend to implement the rest of Boardwalk in Python. |
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I am [[User:Mikehahn|Mike Hahn]], the creator of Treenimation. I have recently finished programming in Python (translating from what I originally programmed in Delphi) the first Treenimation module to be implemented: the TIL Loader. I am currently in the process of learning the Python programming language, and I intend to implement the rest of Treenimation in Python. Visit my [http://treenimation.blogspot.com blog] for a play-by-play account of the process of implementing Treenimation. |
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== Easy to Learn == |
== Easy to Learn == |
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* Structure Editor mode eases code entry for newbies |
* Structure Editor mode eases code entry for newbies |
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* Type a question mark (?) at any time to display a context-sensitive popup menu of valid code choices |
* Type a question mark (?) at any time to display a context-sensitive popup menu of valid code choices |
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** This feature disabled inside comments and string literals |
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* Stepping-stone to learning Python programming: |
* Stepping-stone to learning Python programming: |
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** Start them off in prefix mode (operators precede their operands), and later switch to infix mode (binary operators go in-between their operands) |
** Start them off in prefix mode (operators precede their operands), and later switch to infix mode (binary operators go in-between their operands) |
Latest revision as of 19:32, 2 October 2008
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Obsolete Project
Treenimation has been superceded by a new project: Vecset.
Treenimation is a software tool used for creating web-based (runs in a web browser), multiplayer board games. Subsequent versions of Treenimation will add support for games with 2D animation, and ultimately 3D animation. Treenimation includes a powerful yet easy-to-learn object-oriented scripting language called Treescript.
Boardwalk
The Treenimation project has a new name: Boardwalk. Boardwalk is the XO Laptop-compatible version of Treenimation. I am Mike Hahn, the creator of Treenimation/Boardwalk. I have recently finished programming in Python (translating from what I originally programmed in Delphi) the first Boardwalk module to be implemented: the TIL Loader. I am currently in the process of learning the Python programming language, and I intend to implement the rest of Boardwalk in Python.
Easy to Learn
Treescript, which is the built-in scripting language included with Treenimation, is at once powerful enough for professional game programmers to use to develop Treenimation-compatible game prototypes, yet so easy to learn that XO Laptop users (even children) can use it to learn how to program simple games, with only minimal intervention by an adult instructor.
Language Features
- Operators precede their operand(s)
- Optional infix mode for experienced Python/Java programmers
- Structure Editor mode eases code entry for newbies
- Type a question mark (?) at any time to display a context-sensitive popup menu of valid code choices
- Stepping-stone to learning Python programming:
- Start them off in prefix mode (operators precede their operands), and later switch to infix mode (binary operators go in-between their operands)
- RAD-style program development, in which user selects game components from a component palette, and edits their design-time properties
- Game Editors:
- Board Games (static)
- Level Editor (animated)
- Vector Editor (a vector is an animated/static object, which may be composed of other vectors)