Physics meetings/July 10, 2008: Difference between revisions
Jump to navigation
Jump to search
(New page: Discussions with physics project participants about how to make Physix a force for good. == Agenda == # Find who is still interested in helping to develop Elements, whic...) |
Alexlevenson (talk | contribs) |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
Discussions with [[physics|physics project]] participants about how to make [[Physix]] a force for good. |
Discussions with [[physics|physics project]] participants about how to make [[Physix]] a force for good. |
||
A transcript is available at [http://dev.laptop.org/~bjordan/PhysicsMeeting] |
|||
Line 5: | Line 7: | ||
# Find who is still interested in helping to develop Elements, which has applications in physics teaching, simple game creation for the XO |
# Find who is still interested in helping to develop Elements, which has applications in physics teaching, simple game creation for the XO |
||
# |
# Come up with ideas/suggestions about [[Physics (activity)|Physics]], a Box2D based playground |
||
# |
# Talk more more about jminor's use of multitouch with respect to box2d |
||
# |
# Choose a common format and integrate it with Eric's JBox2D engine so that physics classrooms that already have computers can help develop fun physics scenes for the XO as well - See: [[Physics File Format]] |
||
# jminor brings up : ways to draw polygons fast on the XO... I was frustrated with both gtk and SDL's performance |
|||
#: see also old discussions at [[game development]] |
|||
# Game-related activities would benefit from speed tests (such as [[Physics engines/Speed tests]]) as well. |
|||
#: try forming a [[speed tests]] page |
|||
# we're considering running an OLPC Physics Jam (Physics Game Jam?) in late August in Boston. |
|||
#: when are people free? sj suggests Aug 23-24. |
|||
== Notes == |
== Notes == |
||
Line 15: | Line 23: | ||
: 2) incredible machine game (for puzzle solving) |
: 2) incredible machine game (for puzzle solving) |
||
Cjl says |
|||
: Seek opportunities to coordinate activities with textual content bundles (ideally with lesson plans) or real world lab experiments (e.g. UNESCO microscience labs), each leveraging off the other. |
|||
== Attendees == |
|||
* [[user:bjordan|bjordan]] |
|||
* [[user:bobbypowers|bobbypowers]] |
|||
* --[[User:Sj|Sj]] [[User talk:Sj|<font style="color:#f70; font-size:70%">talk</font>]] |
|||
* [[user:bemasc|bemasc]] |
|||
* [[user:Jminor|Jminor]] |
|||
* [[user:ewjordan|ewjordan]] |
|||
* [[user:alexlevenson|alexlevenson]] |
|||
[[Category:physics]] |
[[Category:physics]] |
Latest revision as of 15:25, 11 July 2008
Discussions with physics project participants about how to make Physix a force for good.
A transcript is available at [1]
Agenda
- Find who is still interested in helping to develop Elements, which has applications in physics teaching, simple game creation for the XO
- Come up with ideas/suggestions about Physics, a Box2D based playground
- Talk more more about jminor's use of multitouch with respect to box2d
- Choose a common format and integrate it with Eric's JBox2D engine so that physics classrooms that already have computers can help develop fun physics scenes for the XO as well - See: Physics File Format
- jminor brings up : ways to draw polygons fast on the XO... I was frustrated with both gtk and SDL's performance
- see also old discussions at game development
- Game-related activities would benefit from speed tests (such as Physics engines/Speed tests) as well.
- try forming a speed tests page
- we're considering running an OLPC Physics Jam (Physics Game Jam?) in late August in Boston.
- when are people free? sj suggests Aug 23-24.
Notes
Alex says : I have two ideas for projects
- 1) playground game (for learning physics)
- 2) incredible machine game (for puzzle solving)
Cjl says
- Seek opportunities to coordinate activities with textual content bundles (ideally with lesson plans) or real world lab experiments (e.g. UNESCO microscience labs), each leveraging off the other.