User:Nrp/Weekly updates/20080719: Difference between revisions
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(New page: == Saturday == * Fixed incorrect behavior in an existing pygame function, mask.get_bounding_rects(), and also doubled its performance. == Sunday == * Wrote a function to list cameras avail...) |
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* Wrote a function to list cameras available on the computer. |
* Wrote a function to list cameras available on the computer. |
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* Played with integrating pymunk and the camera module. I wrote a script that has gravity go in the direction of a real life object the user holds up. A fun little demo, but it barely scratches the surface of computer vision and physics integration. The next step is integrating it with [[Physics]] or [[Elements]] on the XO. |
* Played with integrating pymunk and the camera module. I wrote a script that has gravity go in the direction of a real life object the user holds up. A fun little demo, but it barely scratches the surface of computer vision and physics integration. The next step is integrating it with [[Physics]] or [[Elements]] on the XO. |
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== Monday == |
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* Attempting to package an .rpm |
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* Played with threading |
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== Tuesday == |
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* Started writing an example script to test the possibility of pixel perfect collision detection between real life and on screen objects. |
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== Wednesday == |
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* Finished a few versions of the script. There are definite opportunities here, though it certainly needs a lot of work to make it more than just a nifty tech demo. There is, as usual, also the problem that it runs at an unplayable speed above 320x240 on the XO. Is there perhaps a way to hook into xv to do hardware scaling for display? Something to look into. More information [http://eclecti.cc/olpc/pixel-perfect-collision-between-real-and-virtual-objects on my website]. |
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== Thursday == |
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* Got python threading working, though I need to test it with actual vision stuff. |
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* Packaged my code along with an example script as an [http://eclecti.cc/olpc/living-pointillism-packaged-as-an-olpc-activity Activity]. |
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== Friday == |
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* Researched optical flow and motion estimation algorithms |
Latest revision as of 00:25, 21 July 2008
Saturday
- Fixed incorrect behavior in an existing pygame function, mask.get_bounding_rects(), and also doubled its performance.
Sunday
- Wrote a function to list cameras available on the computer.
- Played with integrating pymunk and the camera module. I wrote a script that has gravity go in the direction of a real life object the user holds up. A fun little demo, but it barely scratches the surface of computer vision and physics integration. The next step is integrating it with Physics or Elements on the XO.
Monday
- Attempting to package an .rpm
- Played with threading
Tuesday
- Started writing an example script to test the possibility of pixel perfect collision detection between real life and on screen objects.
Wednesday
- Finished a few versions of the script. There are definite opportunities here, though it certainly needs a lot of work to make it more than just a nifty tech demo. There is, as usual, also the problem that it runs at an unplayable speed above 320x240 on the XO. Is there perhaps a way to hook into xv to do hardware scaling for display? Something to look into. More information on my website.
Thursday
- Got python threading working, though I need to test it with actual vision stuff.
- Packaged my code along with an example script as an Activity.
Friday
- Researched optical flow and motion estimation algorithms