User:Nrp/Weekly updates/20080802: Difference between revisions
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* Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers. |
* Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers. |
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== Monday == |
== Monday == |
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* Killed other branch and just |
* Killed other branch and just separated out the functions in the main branch because it was easier than I expected. |
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* Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with. |
* Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with. |
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* Integrated some basic camera support into [[Physics]]. It is in the form of a tool that allows you to capture real life objects as polygons to use in the Activity. |
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== Tuesday == |
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* Found and fixed a bug with RGB444 and HSV. |
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* Made physics integration better. |
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== Wednesday == |
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* Switching to git-svn to stay up to date with pygame svn. |
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* Rebased the code on the latest 1.9 code. |
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* Created diffs and submitted them to pygame for inclusion in the trunk. |
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== Thursday == |
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* Got commit access to the Pygame SVN. |
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== Friday == |
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* Flying home to a faster internet connection. |
Latest revision as of 00:38, 2 August 2008
Saturday
- Made it possible to specify which connected component to look for, rather than just the largest.
- Worked on combining vision with Physics.
Sunday
- Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers.
Monday
- Killed other branch and just separated out the functions in the main branch because it was easier than I expected.
- Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with.
- Integrated some basic camera support into Physics. It is in the form of a tool that allows you to capture real life objects as polygons to use in the Activity.
Tuesday
- Found and fixed a bug with RGB444 and HSV.
- Made physics integration better.
Wednesday
- Switching to git-svn to stay up to date with pygame svn.
- Rebased the code on the latest 1.9 code.
- Created diffs and submitted them to pygame for inclusion in the trunk.
Thursday
- Got commit access to the Pygame SVN.
Friday
- Flying home to a faster internet connection.