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==DEDUCTO==
= DEDUCTO =


[[Deducto]] is a symbol-based deductive reasoning puzzle.
[[Deducto]] is a symbol-based deductive reasoning puzzle and pattern matching game.
The basic concept of DEDUCTO was put forth by Mr.Walter Bender.
The game successfully challenges the logical and deductive skills of children and makes them think differently thus enhancing their thinking ability. It can engage a child as young as 6 years.


= GOALS AND OBJECTIVES =
DEDUCTO offers a 5*5 board filled with four different types of animated figures (symbols). There are 10 levels in the game. The symbols would be arranged in different patterns in each level. The player’s task is to identify these patterns with the help of various examples and counter examples available. So player has to decide that if the given slide matches with the last few slides or do not and answer accordingly. Five correct answers in a row promotes the player to the next level. Each board identified incorrectly costs the player his efficiency, and obviously as the level increases it becomes harder to find the hidden relation ship between slides.


>>
This game successfully challenges the logical and deductive skills of children and makes them think differently. Thus help them in using their Grey Matter.
>>
>> Increase the concentration level of children.
>> Provide children with an environment to learn and grow intellectually.


The game aims at making children think differently by making them identify patterns.
The basic concept of DEDUCTO is given by Mr.Walter Bender.


= DEDUCTO is a COGNITIVE GAME =
=AIM=


DEDUCTO showcases a 5*5 board filled with two types of symbols:
The game aims at making children think differently by making them identify patterns. In this way students enhance their concentration as well as thinking capabilities.
<b>&bull;</b> <b>Black Boxes</b>
It conforms to OLPC’s objective of making the child learn and grow intellectually.
<b>&bull;</b> <b>White Boxes</b>


There are 10 levels in the game. The symbols would be arranged in different patterns in each level. The player has to identify the hidden relationships between the symbols with the help of various examples and counter examples at his expense. Five consecutive correct answers promotes the player to the next level. Each board identified falsely costs the player his efficiency.
As the game progresses, the difficulty level increases subsequently.
Thus children's logical reasoning and cognitive abilities are put to test.


= FEATURES =
=SHORT DESCRIPTION=


= TECHNOLOGY USED =
This is a Pattern Matching game and showcases a 5*5 board with black and white boxes. These 25 boxes are arranged in a particular pattern. The player’s adeptness is in identifying that pattern.


The game is based on Python language and the GUI has been designed using PyGTK '2.0' and above. PyGTK is a free software licensed under LGPL.
At the start of the game, the player sees a board with evenly arranged black and white boxes and a message "Welcome to Deducto".


= PEOPLE INVOLVED=


&bull;Walter Bender
[[Image:Welcomenote.png|http://wiki.laptop.org/go/Image:Welcomenote.png]]
&bull;Manusheel Gupta
&bull;Satyajeet Singh
&bull;Assim Deodia
&bull;Naveen Aggarwal
&bull;Pankhuri Gupta
&bull;Vijay Majumdar


= RESOURCES =
=SAMPLE TAB=
== How To Play ==
== Source Code ==


= STATUS UPDATES =
The Sample Tab would produce an example , a TRUE board by default.


= FUTURE CHANGES =
A TRUE board is a board where boxes are arranged according to the pattern set for the level at which player is playing.

[[Image : True.png | http://wiki.laptop.org/go/Image:True.png ]]

By clicking on the FALSE tab at the bottom of the screen,a false board is generated. This board has boxes arranged in a manner which is opposite to the set pattern.
[[Image : False.png | http://wiki.laptop.org/go/Image:False.png ]]

These True and False boards assist the player in identifying the pattern.

=RESUME=

After the player has gone through samples, he can click on Resume tab to restore the original status of the game.



=STATISTICS=

This tab opens a new window displaying the following information :

1. <b>Correctly answered</b> : Total number of correct answers given by the player up till now.

2. <b>Total Answered</b> : Total number of answers (Correct or Incorrect) given by the player up till now.

3. <b>Efficiency</b> : This displays the efficiency of the player.

=FUTURE CHANGES=


Following new changes have been planned :
Following new changes have been planned :


1. A feature by which a user will have the facility to create levels by himself and add them to the game. His game would not end on the 10 default levels provided. This will make the child think and create levels with different patterns, which he can then make the other child play. This will provide children with a congenial environment to think, create and play collectively.
1. A feature by which a user will have the facility to create levels by himself and add them to the game. His game would not end on the 10 default levels provided. This will make the child think and create levels with different patterns, which he can then make the other child play. This will provide children with a congenial environment to think, create and play collectively.

= CONTACT US =
You are free to voice your novel ideas and criticisms about the game on the discussions page.
Kindly contact us at :

Latest revision as of 09:21, 24 July 2009

DEDUCTO

Deducto is a symbol-based deductive reasoning puzzle and pattern matching game. The basic concept of DEDUCTO was put forth by Mr.Walter Bender. The game successfully challenges the logical and deductive skills of children and makes them think differently thus enhancing their thinking ability. It can engage a child as young as 6 years.

GOALS AND OBJECTIVES

>> >> >> Increase the concentration level of children. >> Provide children with an environment to learn and grow intellectually.

The game aims at making children think differently by making them identify patterns.

DEDUCTO is a COGNITIVE GAME

DEDUCTO showcases a 5*5 board filled with two types of symbols:

 Black Boxes
 White Boxes

There are 10 levels in the game. The symbols would be arranged in different patterns in each level. The player has to identify the hidden relationships between the symbols with the help of various examples and counter examples at his expense. Five consecutive correct answers promotes the player to the next level. Each board identified falsely costs the player his efficiency. As the game progresses, the difficulty level increases subsequently. Thus children's logical reasoning and cognitive abilities are put to test.

FEATURES

TECHNOLOGY USED

The game is based on Python language and the GUI has been designed using PyGTK '2.0' and above. PyGTK is a free software licensed under LGPL.

PEOPLE INVOLVED

•Walter Bender •Manusheel Gupta •Satyajeet Singh •Assim Deodia •Naveen Aggarwal •Pankhuri Gupta •Vijay Majumdar

RESOURCES

  == How To Play ==
  == Source Code ==

STATUS UPDATES

FUTURE CHANGES

Following new changes have been planned :

1. A feature by which a user will have the facility to create levels by himself and add them to the game. His game would not end on the 10 default levels provided. This will make the child think and create levels with different patterns, which he can then make the other child play. This will provide children with a congenial environment to think, create and play collectively.

CONTACT US

You are free to voice your novel ideas and criticisms about the game on the discussions page. Kindly contact us at :