OLPCorps Dickinson Ghana: Difference between revisions
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== Team Members == |
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{| class="wikitable" |
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! Name |
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! College |
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! Year |
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! Roles |
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! Background |
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| Jeremy Pesner |
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| Dickinson College |
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| 2009 |
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| Project Manager, Game Designer, and Co-Software Engineer |
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| Computer Science |
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| Jennifer Strater |
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| Hamilton College |
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| 2010 |
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| Quality Control, Data Management, and Co-Software Engineer |
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| Computer Science, Psychology |
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| Courage K M Azumah |
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| 'add here' |
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| 'add here' |
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| local contact, Elikplim Foundation |
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| 'add here' |
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|} |
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== Who, What, When, Where? == |
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Laptops will be distributed to 100 primary school (6-12 year-old) children at the Somey National School in Agbozume, Ghana. The program will last from the end of orientation in Rwanda until our return to the US in mid August (based on travel arrangements/ flight availability). If flight arrangements permit, we will use the week prior to orientation in Rwanda for set-up with the NGO and school. The children are in school during this time. The school's break in August will be spent making the transition to the Elikplim Foundation. Language should not be a barrier since English is the primary language for the school and throughout Ghana. |
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<googlemap version="0.9" lat="6.0833" lon="1.0333" zoom="12"> |
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6.0833, 1.0333 |
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Agbozume, Ghana |
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</googlemap> |
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== Our Goals == |
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*Educational gaming is shown to improve test scores and enhance learning (Schmidt and Vandewater, 2008). By gaining greater attention than traditional lecture methods, computer games may be a way to enhance motivation in school aged children and adolescents. Significant improvements in learning have been observed for many different subjects when computer games were used to supplement classroom instruction including learning languages (Purushotma, 2005) and geography (Tuzun, Yilmaz-Soylu, Karakus, Inal, and Kizilkaya, 2009). |
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Our group will provide educational games to supplement learning in the classroom. By working with teachers and administrators, we will develop games for any subject needed and developed to the specific needs of these students. We can incorporate local customs, specific styles of learning, and age specific topics. Based on Mr. Pesner's experience in educational gaming and Ms. Strater's experience in psychology, we will work to develop games that increase learning in any subject matter desired. The children will be monitored for statistically significant progress and the games adapted if they do not meet the needs of the children and educators. We hope to provide enough background during our time in Ghana that the children will become independent and create their own games after we leave. This project can be continued on a limited-basis during the school year with the support of the Elikplim Foundation and additional gaming assistance from Mr. Pesner and Ms. Strater. The transition period will make sure we can stay involved. |
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*This opportunity for the children of the Somey National School is life changing. Like the expression goes, “Give a man a fish; you have fed him for today. Teach a man to fish; and you have fed him for a lifetime.” In the same way, we are giving these children the opportunity to grow and succeed. Technology, particularly with the use of the internet today, provides us with the opportunity to do anything we can imagine. For these children, we can give them the opportunity to meet people all over the globe and inspire them to succeed whether through furthering their education or founding an organization for changing the world. This project allows their dreams to become reality by enabling them to take on the world. |
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*currently editing, feel free to comment, but I should be adding more soon. (3/25/2009) |
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== Credentials == |
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Jeremy Pesner - In addition to several years of programming experience, Mr. Pesner has led committees which have been charged with discussing and improving technology. His strong communication skills, wide knowledge of technology and its applications, and his experience with the XO laptop and published work in Educational Gaming (ACMSE '09) makes him well-positioned to lead this educational gaming project. |
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Jennifer Strater - As a recent computer science convert, Ms. Strater's experiences are mainly in psychology and research methods. In addition, she has spent a Spring Break volunteering/tutoring at an underprivileged Elementary School and works for an organization that teaches English as a second language. She also possesses a strong background in medicine that will be useful in rural areas where health care facilities are limited. |
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== Local Organizations == |
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'''Somey National School'''<br /> |
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Agbozume<br /> |
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Volta Region<br /> |
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Ghana<br /> |
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'''Elikplim Foundation[http://elikplimngo.page.tl/Home.htm]''' <br /> |
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Agbozume<br /> |
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Volta Region<br /> |
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Ghana<br /> |
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== Budget == |
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Transportation to JFK - $300 (from Syracuse, NY and Carlisle, PA) <br /> |
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Airfare for 2 from JFK to KGL to ACC and back to JFK -approx $6000 |
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(travel between Kigali and Accra is expensive) <br /> |
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Travel within Ghana (to include trips to pick up equipment and travel to the airport) - $200 <br /> |
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Lodging - $900 ($100/wk for 9 weeks)<br /> |
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Food - $400 (about $5/day)<br /> |
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Passports, Visas, and Immunizations (x2) - $600 <br /> |
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Medical Preparedness Kit (advised for Travel to Ghana and includes first aid items for 3 months. Ms. Strater is certified in First Aid and First Responder) - $100 <br /> |
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Other expenditures for the school (technical expenses incurred, use of materials, etc) - $300 <br /> |
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Total: $8800 |
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== References == |
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Purushotma, R. Commentary: You’re Not Studying, You’re Just... Language Learning & Technology. 9(1): 80-96. Jan 2005. Link to Article[http://llt.msu.edu/vol9num1/purushotma/default.html] <br /> |
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Schmidt, M.E., Vandewater, E.A. Media and Attention, Cognition, and School Achievement. The Future of Children. 18(1): 63-85. Spring 2008. Link to Article[http://www.jstor.org/stable/20053120]<br /> |
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Tuzun, H., Yilmaz-soylu, M., Karakus, T., Inal, Y., Kizilkaya, G. The effects of computer games on primary school students’ achievement and motivation in geography learning. Computers and Education. 52: 68-77. 2009. Link to Article[http://www.sciencedirect.com/science?_ob=MImg&_imagekey=B6VCJ-4T5JP79-2-3&_cdi=5956&_user=659650&_orig=search&_coverDate=01%2F31%2F2009&_sk=999479998&view=c&wchp=dGLbVlb-zSkzV&md5=ed1a0cd9299b904b534b39ee2d530add&ie=/sdarticle.pdf] <br /> |