Projects/mmedugamepack: Difference between revisions

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(New page: = MMEduGamePack Project = == Motivation == Game development is always a tempting subject. Almost everyone have already played a video game since the Atari era. Over the years, software ho...)
 
 
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== Motivation ==
== Motivation ==
''
Game development is always a tempting subject. Almost everyone have already played a video game since the Atari era. Over the years, software houses have become rich making video games and consoles. New technologies permitted more complex and interesting games. Today, millions of people enjoy playing games in their PCs, consoles, cellphones or in any web browser-enabled device (casual games).
Game development is always a tempting subject. Almost everyone have already played a video game since the Atari era. Over the years, software houses have become rich making video games and consoles. New technologies allowed more complex and interesting games. Today, millions of people enjoy playing games in their PCs, consoles, cellphones or in any web browser-enabled device (casual games).
So, if millions of people enjoy playing games and there are so many technologies that make game development an easier task today, why not use games to teach something or to learn something?
So, if millions of people enjoy playing games and there are so many technologies that make game development an easier task today, why not use games to teach something or to learn something?

Many people have worked with educational games in the last 10-20 years, but many contributions are still needed to make this "kind" of games become so interesting as the "industrial" games.
Many people have worked with educational games in the last 10-20 years, but many contributions are still needed to make this "kind" of games become so interesting as the "industrial" games.
We want to give our contribution is this direction, by developing games and tools that make use of multimodal user interfaces. With a multimodal user interface, people can play games using their gestures or speech, for example. These interfaces are easier to use and could turn educational games into much more interesting games, specially for children.
We want to give our contribution is this direction, by developing games and tools that make use of multimodal user interfaces. With a multimodal user interface, people can play games using their gestures or speech, for example. These interfaces are easier to use and could turn educational games into much more interesting games, specially for children.
''


== Description ==
== Description ==
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We also want to develop some game designing tools, to simplify the game development process. For these designing tools we will use GTK+ (C) to create the GUI.
We also want to develop some game designing tools, to simplify the game development process. For these designing tools we will use GTK+ (C) to create the GUI.
''
''



== Features ==
== Features ==
''
# Integrates SDL and OpenCV.
# Integrates SDL and OpenCV.
# Provides a multimodal SDL library for basic multimodal input routines.
# Provides a multimodal SDL library for basic multimodal input routines.
# Creates a parser to generate SDL or PyGame source code (C++ or Python).
# Creates a parser to generate SDL or PyGame source code (C++ or Python).
# Builds a package of Multimodal Educational Mini Games (initially, 4 games).
# Builds a package of Multimodal Educational Mini Games (initially, 4 games).
''



== Technology Choice ==
== Technology Choice ==
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* http://sol.gfxile.net/gp/
* http://sol.gfxile.net/gp/
* http://www.linuxheadquarters.com/howto/programming/gtk_examples/index.shtml
* http://www.linuxheadquarters.com/howto/programming/gtk_examples/index.shtml

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https://sourceforge.net/projects/mmedugamepack/
https://sourceforge.net/projects/mmedugamepack/


Some extra information can be found on our website (in construction) at:
Some extra information can be found on our website (under construction) at:
http://mmedugamepack.sourceforge.net/
http://mmedugamepack.sourceforge.net/ or at http://mmedugamepack.wekahost.com
''


== Member Info ==
''
''
'''Agostinho Barone Ribeiro da Silva'''

* Interests: Educational Games, Multimodal Interfaces, Image Processing, Computer Vision, GIS.
* Programming Languages: C, C++, C#, Java, SuperWaba, Ruby, Python.
* Tools: GIMP, Inkscape, CorelDraw Designer.
* Libraries: FreeImage, DevIL, ImageMagick, SDL, Allegro, GTK+, CEGUI, Ogre 3D, FengGUI, Windows API, VTK+, FLTK, OpenCV, SharperCV, PyGame, ParaGUI.
* Email: agostinhobaroners@hotmail.com


'''Carlos Spinetti Moda'''
* Interests: Linux-based Networks, Database Systems, Image Processing, Web Services, Software Engineering.
* Programming Languages: ASM, C, C++, Java, HTML, PHP, SQL.
* Tools: ImageJ, GIMP, NetBeans, CodeBlocks, MySQL, PostgreSQL, Samba.
* Libraries: Swing, SDL, Allegro, GTK+, JSF.
* Email: csm00108@gmail.com

'''Danilo Scavacini Gonçalves'''

* Interests: Games, Artificial Intelligence, Database Systems, Software Engineering, Reverse Engineering, Map Generation, Web Design.
* Programming Languages: ASM, ASP, C, C++, C#, .NET, HTML, PHP, SQL, Lua.
* Tools: GIMP, Photoshop, Dreamweaver, Visual Studio, CodeBlocks, MySQL, PostgreSQL, SQL Server, Enterprise Architect.
* Libraries: .NET Framework, XNA, SDL, Allegro, QT, CEGUI, Ogre 3D, ParaGUI.
* Email: daniloufscar@gmail.com


'''Vinicius Valls Blanch Maimone Santos'''

* Interests: Computer Vision, Image Processing, Open Source Solutions, .Net Solutions.
* Programming languages: C, C++, C#, Java, Python, PHP, .Net, Ruby.
* Tools: Adobe Photoshop, Adobe Flash, GIMP.
* Libraries: SDL, Allegro, FreeImage, C++ Kohonen Neural Network Library, OpenGL, OpenCV, Windows API, ParaGUI.
* Email: viniciusvalls@gmail.com
''

== Contact info ==
== Contact info ==
''
''
My name is Agostinho Barone. Please feel free to add your valuable comments, criticism and ideas in the discussion page and contact me at - agostinhobaroners@hotmail.com.
Please feel free to add your valuable comments, criticism and ideas in the discussion page and contact us at - agostinhobaroners@hotmail.com.
''
''

Latest revision as of 16:08, 7 May 2010

MMEduGamePack Project

Motivation

Game development is always a tempting subject. Almost everyone have already played a video game since the Atari era. Over the years, software houses have become rich making video games and consoles. New technologies allowed more complex and interesting games. Today, millions of people enjoy playing games in their PCs, consoles, cellphones or in any web browser-enabled device (casual games). So, if millions of people enjoy playing games and there are so many technologies that make game development an easier task today, why not use games to teach something or to learn something?

Many people have worked with educational games in the last 10-20 years, but many contributions are still needed to make this "kind" of games become so interesting as the "industrial" games. We want to give our contribution is this direction, by developing games and tools that make use of multimodal user interfaces. With a multimodal user interface, people can play games using their gestures or speech, for example. These interfaces are easier to use and could turn educational games into much more interesting games, specially for children.

Description

The Multimodal Educational Game Pack (MMEduGamePack) is a package of educational mini-games like TuxTyping (http://tux4kids.alioth.debian.org/tuxtype/index.php) and Childsplay (http://www.schoolsplay.org/), but using multimodal user interfaces.

The MMEduGamePack will be develop using, mainly, SDL (C++), PyGame (Python) and OpenCV (C++). We also want to develop some game designing tools, to simplify the game development process. For these designing tools we will use GTK+ (C) to create the GUI.

Features

  1. Integrates SDL and OpenCV.
  2. Provides a multimodal SDL library for basic multimodal input routines.
  3. Creates a parser to generate SDL or PyGame source code (C++ or Python).
  4. Builds a package of Multimodal Educational Mini Games (initially, 4 games).

Technology Choice

  1. SDL (and its related libraries, like: SDL_image, SDL_ttf...) as game environment.
  2. OpenCV for multimodal user inputs.
  3. FMOD for enhanced sound effects.
  4. GTK+ for the frontend of the designing tools.

Useful Links

Useful links for more information about the libraries we will use in this project or documented here for reference purposes only.

More info

We will put the project deliverables for download at: https://sourceforge.net/projects/mmedugamepack/

Some extra information can be found on our website (under construction) at: http://mmedugamepack.sourceforge.net/ or at http://mmedugamepack.wekahost.com

Member Info

Agostinho Barone Ribeiro da Silva

  • Interests: Educational Games, Multimodal Interfaces, Image Processing, Computer Vision, GIS.
  • Programming Languages: C, C++, C#, Java, SuperWaba, Ruby, Python.
  • Tools: GIMP, Inkscape, CorelDraw Designer.
  • Libraries: FreeImage, DevIL, ImageMagick, SDL, Allegro, GTK+, CEGUI, Ogre 3D, FengGUI, Windows API, VTK+, FLTK, OpenCV, SharperCV, PyGame, ParaGUI.
  • Email: agostinhobaroners@hotmail.com


Carlos Spinetti Moda

  • Interests: Linux-based Networks, Database Systems, Image Processing, Web Services, Software Engineering.
  • Programming Languages: ASM, C, C++, Java, HTML, PHP, SQL.
  • Tools: ImageJ, GIMP, NetBeans, CodeBlocks, MySQL, PostgreSQL, Samba.
  • Libraries: Swing, SDL, Allegro, GTK+, JSF.
  • Email: csm00108@gmail.com


Danilo Scavacini Gonçalves

  • Interests: Games, Artificial Intelligence, Database Systems, Software Engineering, Reverse Engineering, Map Generation, Web Design.
  • Programming Languages: ASM, ASP, C, C++, C#, .NET, HTML, PHP, SQL, Lua.
  • Tools: GIMP, Photoshop, Dreamweaver, Visual Studio, CodeBlocks, MySQL, PostgreSQL, SQL Server, Enterprise Architect.
  • Libraries: .NET Framework, XNA, SDL, Allegro, QT, CEGUI, Ogre 3D, ParaGUI.
  • Email: daniloufscar@gmail.com


Vinicius Valls Blanch Maimone Santos

  • Interests: Computer Vision, Image Processing, Open Source Solutions, .Net Solutions.
  • Programming languages: C, C++, C#, Java, Python, PHP, .Net, Ruby.
  • Tools: Adobe Photoshop, Adobe Flash, GIMP.
  • Libraries: SDL, Allegro, FreeImage, C++ Kohonen Neural Network Library, OpenGL, OpenCV, Windows API, ParaGUI.
  • Email: viniciusvalls@gmail.com

Contact info

Please feel free to add your valuable comments, criticism and ideas in the discussion page and contact us at - agostinhobaroners@hotmail.com.