User:MikeDeVine: Difference between revisions

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==Education==
=='''Mike DeVine'''==


[http://www.rit.edu Rochester Institute of Technology]


===Major===


[http://www.rit.edu/programs/program_detail.php?id=602 New Media: Interactive Development] (3rd Year Transfer Student)
[http://www.rit.edu/programs/program_detail.php?id=602 New Media: Interactive Development] (3rd Year Transfer Student)


[http://www.rit.edu Rochester Institute of Technology]


===Skills/Abilities/Neat Tricks===
==Skills/Abilities/Neat Tricks==


*Game Designer by trade
*Game Designer by trade
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*World Record-setting finger snapping skills (not as handy in an open-source work environment, but still entertaining)
*World Record-setting finger snapping skills (not as handy in an open-source work environment, but still entertaining)


===Information===


====About Me====
==Information==

===About Me===


I'm a third-year transfer IGM/New Media student, which essentially makes me the world's oldest freshman at 21. After graduating I hope to work in the game development field and eventually become a Game Designer at a major studio. It's been a long winding road for me to get here to RIT: I spent four years at my local two-year community college on Long Island in order to earn enough credits to transfer here with an Associate's in Computer Art- without breaking the bank to do so.
I'm a third-year transfer IGM/New Media student, which essentially makes me the world's oldest freshman at 21. After graduating I hope to work in the game development field and eventually become a Game Designer at a major studio. It's been a long winding road for me to get here to RIT: I spent four years at my local two-year community college on Long Island in order to earn enough credits to transfer here with an Associate's in Computer Art- without breaking the bank to do so.
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So yeah, I've been pretty bored with Long Island's lack of game design-related activities, and I'm looking forward to finally getting some experience in a role similar to what I can expect to see someday as a full-fledged Game Designer- and I love having the chance to be a part of something with such noble intentions like the OLPC project, and being able to actually make a tangible difference here. I've got some experience and abilities I can bring to the table aside from just straight-up programming (which I'm only barely proficient at); I guess I'm what you might call an 'ideas man', so hopefully I'll find enough ways to be useful on this project.
So yeah, I've been pretty bored with Long Island's lack of game design-related activities, and I'm looking forward to finally getting some experience in a role similar to what I can expect to see someday as a full-fledged Game Designer- and I love having the chance to be a part of something with such noble intentions like the OLPC project, and being able to actually make a tangible difference here. I've got some experience and abilities I can bring to the table aside from just straight-up programming (which I'm only barely proficient at); I guess I'm what you might call an 'ideas man', so hopefully I'll find enough ways to be useful on this project.


====Projects====
===Projects===
*[http://wiki.sugarlabs.org/go/Ebook_Reading_And_Distribution Ebook Reading And Distribution Solution] - Project Lead
*eBook Reader/eBook Hosting & Distribution service - More info coming soon
*[http://wiki.sugarlabs.org/go/Fortune_Hunter Fortune Hunter] - Artist
*[http://wiki.sugarlabs.org/go/Fortune_Hunter Fortune Hunter] - Artist
*[http://wiki.sugarlabs.org/go/Lemonade_Stand Lemonade Stand] - Artist
*[http://wiki.sugarlabs.org/go/Lemonade_Stand Lemonade Stand] - Artist



====Contact====
==Contact==


*Email: [mailto:pixelSHREDDER@gmail.com pixelSHREDDER@gmail.com]
*Email: [mailto:pixelSHREDDER@gmail.com pixelSHREDDER@gmail.com]
*IM: pixelSHREDDER (AIM), pixelSHREDDER@hotmail.com (Live Messenger), pixelSHREDDER@gmail.com (Google Talk), pixelSHREDDER (Skype), pixelSHREDDER@ymail.com (Yahoo! Messenger)
*IM: pixelSHREDDER (AIM), pixelSHREDDER@hotmail.com (Live Messenger), pixelSHREDDER@gmail.com (Google Talk), pixelSHREDDER (Skype), pixelSHREDDER@ymail.com (Yahoo! Messenger)
*Sugar Labs Wiki: [http://wiki.sugarlabs.org/go/User:MikeDeVine My User Page]
*OLPC Wiki: [http://wiki.sugarlabs.org/go/User:MikeDeVine My User Page]
*Facebook: http://www.facebook.com/profile.php?ref=name&id=691775547
*Facebook: http://www.facebook.com/profile.php?ref=name&id=691775547
*IRC: mikeDeVine; alt: mkDeVine (freenode)
*IRC: mikeDeVine; alt: mkDeVine (freenode)

Latest revision as of 23:44, 14 January 2010

Education

Rochester Institute of Technology

New Media: Interactive Development (3rd Year Transfer Student)


Skills/Abilities/Neat Tricks

  • Game Designer by trade
  • Award-winning graphic design and layout skills
  • Highly experienced in team building/management (handy in an open-source work environment)
  • Also highly experienced in child care and education (worked for several years with local YMCA and Boys & Girls Club chapters)
  • Competent artistic abilities, both analog and digital, 2D and 3D (proficient in Photoshop, Illustrator, InDesign, QuarkXPress, Flash, Maya, and numerous open-source equivalents of these programs)
  • Modest programming skills (HTML/XHTML/CSS, Visual BASIC, Java, ActionScript 3, rudimentary Hex editing, etc.)
  • Excellent problem-solving skills (for figuring out those damn logic errors)
  • Entrepreneurial experience (founded successful small computer service/repair business)
  • Idea machine (for sparking interest in new projects)
  • World Record-setting finger snapping skills (not as handy in an open-source work environment, but still entertaining)


Information

About Me

I'm a third-year transfer IGM/New Media student, which essentially makes me the world's oldest freshman at 21. After graduating I hope to work in the game development field and eventually become a Game Designer at a major studio. It's been a long winding road for me to get here to RIT: I spent four years at my local two-year community college on Long Island in order to earn enough credits to transfer here with an Associate's in Computer Art- without breaking the bank to do so.

During my stay in the Long Island branch of Purgatory, I served as Layout Editor and Editor-in-Chief for the school's newspaper, which won several awards normally reserved for 4-year schools. I have many years' experience in journalism and graphic design in both print and online forms, as well as computer art.

I also worked as a counselor and Chief Technician/Technology Instructor for my local Boys & Girls Club, which in addition to my prior five years' experience as a summer camp counselor at my local YMCA and my background as the son of an Early Intervention Speech Pathologist has given me a substantial amount of insight into the development of children's' minds as well as a fair grasp of how kids of different ages define "fun"- a concept I think is important to have a handle on from the early stages of any kid-oriented project.

Finally, I founded a small business, Neighborhood Nerd, late last year- a computer repair service with a unique business model designed to support my Boys & Girls Club during the economic downturn, essentially by serving as a for-profit arm of a non-profit company. While the Boys & Girls Club and I were unable to finalize a formal partnership agreement before I left for RIT this fall, Neighborhood Nerd had still managed to become a profitable business in less than a year, something I take a lot of pride in (especially since it was probably the ONLY business to make a profit in fiscal 2009 without needing a bank loan and/or a government bailout).

So yeah, I've been pretty bored with Long Island's lack of game design-related activities, and I'm looking forward to finally getting some experience in a role similar to what I can expect to see someday as a full-fledged Game Designer- and I love having the chance to be a part of something with such noble intentions like the OLPC project, and being able to actually make a tangible difference here. I've got some experience and abilities I can bring to the table aside from just straight-up programming (which I'm only barely proficient at); I guess I'm what you might call an 'ideas man', so hopefully I'll find enough ways to be useful on this project.

Projects


Contact