Tests/Activity/Memorize: Difference between revisions

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This '''Memorize Tests''' page is an amalgamation of test of the Memorize feature tests. Most of the tests date from 2009

== Memorize Test ==

{{Test case
{{Test case
|testcase_name=Memorize Activity
|testcase_name=Memorize Activity
Line 293: Line 297:
|testcase_expectedresults=second box is not revealed.
|testcase_expectedresults=second box is not revealed.
|testcase_comments=This test is not applicable for the game when in sound mode
|testcase_comments=This test is not applicable for the game when in sound mode
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
|testresult_date=2009/03/26
}}
{{Test results end}}




== Memorize Full Test ==

{{Test case
|testcase_name=FullFunctionTests
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2.1
|testcase_build=801
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=Test functions of Memorize to ensure the behave as expected
|testcase_tools=OLPC or Emulator
|testcase_setup=Memorize Installed
|testcase_procedure=Play 1 game of 4x4 addition
#Open Activity from Task List
#Select Difficulty of 4x4
#Select Load Demo and choose addition
#Play Game
#Complete Game Successfully
#Close Activity
|testcase_expectedresults=Game opens,
Once difficulty and Load Demo is selected a new game opens.
While playing, when correct pair is selected they stay face up.
When game is successfully completed the game tells the user in some way
Activity is able to be closed
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.1
|testresult_build=801
|testresult_passfail=Pass
|testresult_comments=Activity opens and creates new game, icon appears in Activity Doughnut
|testresult_date=2009/03/25
}}
{{Test results
|testresult_release=8.2.1
|testresult_build=801
|testresult_passfail=Pass
|testresult_comments=Difficulty of (4x4) is selected and new games loads with 4x4
|testresult_date=2009/03/25
}}
{{Test results
|testresult_release=8.2.1
|testresult_build=801
|testresult_passfail=Pass
|testresult_comments=Load Demo of addition is selected and new game is created.
|testresult_date=2009/03/25
}}
{{Test results
|testresult_release=8.2.1
|testresult_build=801
|testresult_passfail=Fail
|testresult_comments=When game of 4x4 addition is completed there is no sign or notification that the game has been completed, all the tiles are face up and highlighted purple but nothing else notifys the user that they were successful or that the game is over
|testresult_date=2009/03/25
}}
{{Test results
|testresult_release=8.2.1
|testresult_build=801
|testresult_passfail=Pass
|testresult_comments=Activity is closed successfully and icon is removed from activity doughnut
|testresult_date=2009/03/25
}}
{{Test results end}}


== Memorize Editing Tests ==

{{Test case
|testcase_name=Extra clicks
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2
|testcase_build=767
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=The result of more than one click on the same box
|testcase_setup=Start the Memorize Activity.
|testcase_procedure=1a. Click on a box in category 1.

1b. Click on a box((sound setting only).

2. Click on the same box again.
|testcase_expectedresults=The value of the box remains same on subsequent clicks
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
|testresult_date=2009/03/26
}}
{{Test results end}}


== Memorize Game Finish Test ==

{{Test case
|testcase_name=Game finish
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2
|testcase_build=767
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=Matching of all pairs reveal entire grid
|testcase_setup=Start the memorize activity.
|testcase_procedure=1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2.

4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2.

5. Game finish.
|testcase_expectedresults=When all the pairs are matched and entire grid is revealed, the game finishes
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
}}
{{Test results end}}


== Memorize Editing Tests ==

{{Test case
|testcase_name=Non-matching pair
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2
|testcase_build=767
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=System recognizes the pair which dont match.
|testcase_setup=Start the Memorize activity.
|testcase_procedure=1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3a. Values do not match: Both chosen boxes re-concealed by game

3b. Values match: repeat 1-2 for different available boxes.
|testcase_expectedresults=chosen miss-matched boxes revert to concealed state
|testcase_comments=When user clicks on the boxes whoes revealed value dont match the system should identify it as not matching pair and re-conceal both the boxes.
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
|testresult_date=2009/03/26
}}
{{Test results end}}



== Value Retention Test ==

{{Test case
|testcase_name=Value retention
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2
|testcase_build=767
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=The value for each box remains the same in the entire game
|testcase_setup=Start Memorize activity.
|testcase_procedure=1a. Click on some box in category1 and record the revealed value.

1b. Click on some box and record the revealed value.(Sound setting only).

2a. Click on some box in category 2 and record the revealed value.

2b. Click on another box and record the revealed value.(Sound setting only).

3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes.

3b.If the pair is not a match, game will hide the values again.

4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1.

5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2.

|testcase_expectedresults=The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5.
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
|testresult_date=2009/03/26
}}
{{Test results end}}


== Memorize Test Game Start ==

{{Test case
|testcase_name=Game Start
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2
|testcase_build=767
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=The appropriate game is loaded when we start the activity
|testcase_setup=Start the Memorize activity.
|testcase_procedure=1. Start the activity.

2. Select the grid size.

3. Select the game mode.

4a.Click on a box in category 1 to reveal it.

4b.Click on a box to reveal it (Sound setting only).
|testcase_expectedresults=New game with Selected game mode and selected grid size is generated and displayed.
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
|testresult_date=2009/03/26
}}
{{Test results end}}


== Reveal Box Memorize Test ==

{{Test case
|testcase_name=Reveal box
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=Test to check the value is revealed on clicking the box
|testcase_tools=n/a
|testcase_setup=Start the Memorize activity.
|testcase_procedure=1a. User clicks on currently unrevealed box in category 1.

1b. User clicks on currently unrevealed box(sound setting only).
|testcase_expectedresults=Relevant value is displayed.
|testcase_comments=The test is designed to check if the relevant value is displayed when we click on box.
}}
{{Test results begin}}
{{Test results
|testresult_release=8.2.0 (767)
|testresult_stream=8.2
|testresult_build=767
|testresult_passfail=Pass
|testresult_date=2009/03/26
}}
{{Test results end}}


== Matching Pair Memorize Test ==

{{Test case
|testcase_name=Matching pair
|testcase_category=Activity
|testcase_subcategory=Memorize
|testcase_stream=8.2
|testcase_build=767
|testcase_component=Memorize
|testcase_feature=http://wiki.laptop.org/go/Memorize
|testcase_objective=Test to check if matching pair is recognized by system
|testcase_setup=Start the Memorize acticity.
|testcase_procedure=1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3a. If pair should be matched boxes stay revealed and become coloured, match indicator added to sidebar.

3b. If pair should not be a match repeat 1-2
|testcase_expectedresults=When a match is found by user the game marks boxes as matched and adds another small icon to matches indicator.
}}
}}
{{Test results begin}}
{{Test results begin}}

Latest revision as of 01:03, 17 March 2012

This Memorize Tests page is an amalgamation of test of the Memorize feature tests. Most of the tests date from 2009

Memorize Test

Test case: Short name::Memorize Activity
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::memorize
Component System component::memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::basic functional test
Tools Test tools::n/a
Setup Test setup::n/a
Procedure [[Test procedure::# Activity installs from download (if not part of default installation) from website or USB key
  1. Activity starts up
  2. You can re-name the activity
  3. User specific data can be created
  4. You can force a save
  5. Activity closes properly from inside the activity
  6. You can resume the activity from the Journal
  7. You see the user specific data after resume
  8. You can close the activity from the Sugar frame]]
Expected Results
and Pass Criteria
Pass criteria::
Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::Candidate Build stream::8.2 Build number::763 PassFail::Pass ,|x| #x}} Comments::memorize-27; successfully shared between two laptops on an AP. Still no win condition. Created::


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Memorize icon appears in activity donut and pulses during startup Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Memorize activity opens properly Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Memorize activity closes properly Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Memorize icon disappears from the activity donut when activity closed Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Journal entry for previous activity session appears Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Fail ,|x| #x}} Comments::Clicking on Memorize journal entry restores activity to an appropriate state. FAIL because any pairs the player had revealed are lost and the user must start playing from scratch again. Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Addition opens properly Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Letters opens properly Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Sounds opens properly Created::2009/03/26


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::4x4 produces the correct grid Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::5x5 produces the correct grid Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::6x6 produces the correct grid Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::4x4 grid allows only valid squares to highlight and be chosen

for the 1st part of a turn]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::4x4 grid allows only valid squares to highlight and be chosen

for the 2nd part of a turn]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::5x5 grid allows only valid squares to highlight and be chosen

for the 1st part of a turn]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::5x5 grid allows only valid squares to highlight and be chosen

for the 2nd part of a turn]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::6x6 grid allows only valid squares to highlight and be chosen

for the 1st part of a turn]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::6x6 grid allows only valid squares to highlight and be chosen

for the 2nd part of a turn]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Sounds game only allows valid squares to highlight and be chosen Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Combination tested: Addition 4x4 valid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Addition 5 invalid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Addition 6 valid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Letters 4 invalid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Letters 5 valid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Letters 6 invalid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Sounds 4 valid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Sounds 5 invalid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} [[Comments::Testing that selected squares are always recognised and handled correctly as valid or invalid.

Sounds 6 valid]]

Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::A new random game is produced (using new game icon in top left corner) Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::The ‘pair’ images disappear from the left when a new game is started Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Win with 4x4 grid playing addition Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Win with 5x5 grid playing letters Created::2009/03/27


Software release:: Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments::Win with 6x6 grid playing Sounds Created::2009/03/27


Memorize Same Side Testing

Test case: Short name::Same side testing
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::Boxes from the same category cannot be chosen at same time.
Tools Test tools::
Setup Test setup::Start memorize activity.
Procedure [[Test procedure::1. User selects box in category 1.

2. User clicks on another box in category 1. (Alternatively category 2 is used in both steps)]]

Expected Results
and Pass Criteria
Pass criteria::second box is not revealed.
Comments More notes::This test is not applicable for the game when in sound mode
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26




Memorize Full Test

Test case: Short name::FullFunctionTests
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::Test functions of Memorize to ensure the behave as expected
Tools Test tools::OLPC or Emulator
Setup Test setup::Memorize Installed
Procedure [[Test procedure::Play 1 game of 4x4 addition
  1. Open Activity from Task List
  2. Select Difficulty of 4x4
  3. Select Load Demo and choose addition
  4. Play Game
  5. Complete Game Successfully
  6. Close Activity]]
Expected Results
and Pass Criteria
[[Pass criteria::Game opens,

Once difficulty and Load Demo is selected a new game opens. While playing, when correct pair is selected they stay face up. When game is successfully completed the game tells the user in some way Activity is able to be closed]]

Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.1 Build stream:: Build number::801 PassFail::Pass ,|x| #x}} Comments::Activity opens and creates new game, icon appears in Activity Doughnut Created::2009/03/25


Software release::8.2.1 Build stream:: Build number::801 PassFail::Pass ,|x| #x}} Comments::Difficulty of (4x4) is selected and new games loads with 4x4 Created::2009/03/25


Software release::8.2.1 Build stream:: Build number::801 PassFail::Pass ,|x| #x}} Comments::Load Demo of addition is selected and new game is created. Created::2009/03/25


Software release::8.2.1 Build stream:: Build number::801 PassFail::Fail ,|x| #x}} Comments::When game of 4x4 addition is completed there is no sign or notification that the game has been completed, all the tiles are face up and highlighted purple but nothing else notifys the user that they were successful or that the game is over Created::2009/03/25


Software release::8.2.1 Build stream:: Build number::801 PassFail::Pass ,|x| #x}} Comments::Activity is closed successfully and icon is removed from activity doughnut Created::2009/03/25



Memorize Editing Tests

Test case: Short name::Extra clicks
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::The result of more than one click on the same box
Tools Test tools::
Setup Test setup::Start the Memorize Activity.
Procedure [[Test procedure::1a. Click on a box in category 1.

1b. Click on a box((sound setting only).

2. Click on the same box again.]]

Expected Results
and Pass Criteria
Pass criteria::The value of the box remains same on subsequent clicks
Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26



Memorize Game Finish Test

Test case: Short name::Game finish
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::Matching of all pairs reveal entire grid
Tools Test tools::
Setup Test setup::Start the memorize activity.
Procedure [[Test procedure::1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2.

4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2.

5. Game finish.]]

Expected Results
and Pass Criteria
Pass criteria::When all the pairs are matched and entire grid is revealed, the game finishes
Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::



Memorize Editing Tests

Test case: Short name::Non-matching pair
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::System recognizes the pair which dont match.
Tools Test tools::
Setup Test setup::Start the Memorize activity.
Procedure [[Test procedure::1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3a. Values do not match: Both chosen boxes re-concealed by game

3b. Values match: repeat 1-2 for different available boxes.]]

Expected Results
and Pass Criteria
Pass criteria::chosen miss-matched boxes revert to concealed state
Comments More notes::When user clicks on the boxes whoes revealed value dont match the system should identify it as not matching pair and re-conceal both the boxes.
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26



Value Retention Test

Test case: Short name::Value retention
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::The value for each box remains the same in the entire game
Tools Test tools::
Setup Test setup::Start Memorize activity.
Procedure [[Test procedure::1a. Click on some box in category1 and record the revealed value.

1b. Click on some box and record the revealed value.(Sound setting only).

2a. Click on some box in category 2 and record the revealed value.

2b. Click on another box and record the revealed value.(Sound setting only).

3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes.

3b.If the pair is not a match, game will hide the values again.

4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1.

5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2.]]

Expected Results
and Pass Criteria
Pass criteria::The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5.
Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26



Memorize Test Game Start

Test case: Short name::Game Start
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::The appropriate game is loaded when we start the activity
Tools Test tools::
Setup Test setup::Start the Memorize activity.
Procedure [[Test procedure::1. Start the activity.

2. Select the grid size.

3. Select the game mode.

4a.Click on a box in category 1 to reveal it.

4b.Click on a box to reveal it (Sound setting only).]]

Expected Results
and Pass Criteria
Pass criteria::New game with Selected game mode and selected grid size is generated and displayed.
Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26



Reveal Box Memorize Test

Test case: Short name::Reveal box
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::Test to check the value is revealed on clicking the box
Tools Test tools::n/a
Setup Test setup::Start the Memorize activity.
Procedure [[Test procedure::1a. User clicks on currently unrevealed box in category 1.

1b. User clicks on currently unrevealed box(sound setting only).]]

Expected Results
and Pass Criteria
Pass criteria::Relevant value is displayed.
Comments More notes::The test is designed to check if the relevant value is displayed when we click on box.
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26



Matching Pair Memorize Test

Test case: Short name::Matching pair
How to report results

Stream ,|x|Build stream::x}}
Category Test category::Activity Sub-category Test subcategory::Memorize
Component System component::Memorize
Feature System feature::http://wiki.laptop.org/go/Memorize
Objective Test objective::Test to check if matching pair is recognized by system
Tools Test tools::
Setup Test setup::Start the Memorize acticity.
Procedure [[Test procedure::1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3a. If pair should be matched boxes stay revealed and become coloured, match indicator added to sidebar.

3b. If pair should not be a match repeat 1-2]]

Expected Results
and Pass Criteria
Pass criteria::When a match is found by user the game marks boxes as matched and adds another small icon to matches indicator.
Comments More notes::
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
Software release::8.2.0 (767) Build stream::8.2 Build number::767 PassFail::Pass ,|x| #x}} Comments:: Created::2009/03/26