Pen Tablet UI: Difference between revisions
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This describes the user interaction of the PenTablet. As of March 2008, this is actively being worked on by [[User:Pdubroy|Patrick Dubroy]]. |
This describes the user interaction of the PenTablet. As of March 2008, this is actively being worked on by [[User:Pdubroy|Patrick Dubroy]]. I have an activity where all of these ideas have been prototyped, and will be consucting an informal user study with it soon. Please contact me if you'd like access to the activity. |
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== 1-to-1 Case == |
== 1-to-1 Case == |
Revision as of 20:44, 3 April 2008
This describes the user interaction of the PenTablet. As of March 2008, this is actively being worked on by Patrick Dubroy. I have an activity where all of these ideas have been prototyped, and will be consucting an informal user study with it soon. Please contact me if you'd like access to the activity.
1-to-1 Case
This describes the case when there is a 1-to-1 mapping between the PenTablet and the on-screen area that the tablet maps to. For example, an activity might allow the child to practice their penmanship. When the child writes on the tablet, the marks will shown inside a GTK widget which has the same aspect ratio, and is approximately the same size, as the physical PenTablet area.
The user interaction for this case should be fairly obvious.
Unconstrained drawing
This describes the case where the area that the user wishes to draw on is bigger and/or does not have the same aspect ratio as the physical PenTablet. The Draw activity is a good example of this case.
Basic Assumptions
Relative vs. Absolute
It is assumed that the PenTablet will always operate in absolute mode, like a conventional graphics tablet. If the tablet were to operate in relative mode (like the touchpad), it would not be possible to use a stylus to write on the tablet as if writing on a piece of paper.
No control-display gain
A naive way of handling the tablet would be to just scale the Y-axis to match the screen. In other words, one unit of movement on the Y-axis would correspond to 3 units of movement on the screen, whereas one unit of movement in the X-axis would correspond to just 1 unit on the screen. This is not desirable because it would be nearly impossible to write or draw on the tablet with any amount of accuracy.
Mapping
The general idea is that at any given time, when drawing with the stylus on the PenTablet, there will a rectangular area on the screen that indicates how the tablet is currently mapped to the on-screen drawing area. This rectangle will have the same aspect ratio as the physical tablet area, and will be approximately the same size.
The main question is how the user will be able to adjust this mapping to be able to draw on an arbitrary on-screearea. A secondary question is how the user will be able to precisely indicate where drawing will begin.
Adjusting the Mapping
Here are some options for how the user would adjust the tablet-to-screen mapping to be able to draw on an arbitrary on-screen area.
Option 1: Fixed Mapping (Moving the canvas)
In this method, the mapping rectangle would be fixed in the center of the screen. By holding down one of the grab keys, the user would be able to use the stylus to move the canvas. In this way, they would be able to draw on any part of the canvas.
Variation: instead of using the stylus to move the canvas, the user could use the touchpad.
This is the interaction currently proposed for the Draw activity.
Option 2: Movable Mapping
This would be similar to "Fixed Mapping", except that when the grab button is held down, it will cause the mapping rectangle to move around the screen, rather than moving the canvas underneath the rectangle.
Option 3: Dynamic mapping
This is a summary of the idea proposed by Bert Freudenberg and Jim Gettys (as gathered from http://lists.laptop.org/pipermail/devel/2007-March/004302.html).
Using the touchpad, the user would move the cursor to the point where he/she wishes drawing to begin. Then, the user puts the stylus down somewhere on the tablet and begins drawing. The mapping rectangle will then be placed based on where the first tablet event was detected. In some cases, the mapping rectangle might not be fully visible on-screen.
This option would allow for precise drawing, such as drawing a line which connects two dots.
Precise Drawing
In Option 3 above, the user can precisely indicate ever single line that they draw. However, in options 1 and 2, this is not the case. The ALPS PenTablet doesn't support a "hover state" like a conventional graphics tablet. This means that when the user begins drawing on the tablet, he/she will only know approximately (and not *exactly*) where the line will appear on the screen.
There are a few options for how we might make it easier to do precise drawing in the case of Option 1 and Option 2 above.
Option A
When a down event is detected on the tablet, no mark is made yet. An icon appears to show the user where drawing will begin when they move the stylus. This allows the user to take a trial-and-error approach to more precisely specify where drawing will begin. Once the user is satisfied with where drawing will begin, they can drag the stylus across the tablet to actually begin drawing.
This method has been proposed for the Draw activity.
This approach suffers from a couple problems:
- what if the user wants to draw a small dot? They would have to move the pen slightly in a small scribble motion.
- it is difficult to put the stylus down in such a way that only a single "down" event is triggered. More often, what happens is a "down" event followed by a very small move event. We could ignore small movements in this case, but this would be difficult to get "just right" without having an adverse effect on normal drawing
Option B
For precise drawing tasks, the user could enter a "hover mode" by pressing down the Alt key before putting the stylus down on the tablet. As long as the user is holding down the Alt key, and movement on the tablet will NOT cause any marks to be made on the canvas. Instead, an icon will appear to indicate where drawing will begin once the Alt key is released. Once the user is happy with the positioning, he/she can release the Alt key to begin drawing from that point.
Option C
For the sake of simplicity, do nothing. Maybe it doesn't matter if drawing can not be absolutely precise.
Option D
Upon transition to pen tablet mode, change the pointer to inform the user and start a timer. Drawing doesn't begin until the timer expires. This allows the user to fine-tune location before drawing begins, and allows the user to cancel any accidental usage of the pen tablet before any damage is done.