OLPCities/Hard objects: Difference between revisions
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Revision as of 18:39, 19 September 2006
"Hard objects" are "usual" objects like a plaque, a tree etc. Some "Hard objects" when collided are triggers for some action like:
- go to the next Lot (the "Transit" object)
- display a "Dialog" (something that someone is "talking" to the player.
Transit
Dialog
Characters
Geometrics
Plaques