OLPCities/Hard objects: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
Some "Hard objects" when collided are triggers for some action like: |
Some "Hard objects" when collided are triggers for some action like: |
||
* go to the next Lot (the "Transit" object) |
* go to the next Lot (the "Transit" object) |
||
* display a "Dialog" (something that someone is "talking" to the player. |
* display a "Dialog" (something that someone is "talking" to the player). |
||
Revision as of 18:42, 19 September 2006
"Hard objects" are "usual" objects like a plaque, a tree etc. Some "Hard objects" when collided are triggers for some action like:
- go to the next Lot (the "Transit" object)
- display a "Dialog" (something that someone is "talking" to the player).
Transit
Dialog
Characters
Geometrics
Plaques