OLPCities/Hard objects: Difference between revisions

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Some "Hard objects" when collided are triggers for some action like:
Some "Hard objects" when collided are triggers for some action like:
* go to the next Lot (the "Transit" object)
* go to the next Lot (the "Transit" object)
* display a "Dialog" (something that someone is "talking" to the player.
* display a "Dialog" (something that someone is "talking" to the player).





Revision as of 18:42, 19 September 2006

"Hard objects" are "usual" objects like a plaque, a tree etc. Some "Hard objects" when collided are triggers for some action like:

  • go to the next Lot (the "Transit" object)
  • display a "Dialog" (something that someone is "talking" to the player).


Transit

Transit.gif








Dialog

Dial02.gif








Characters

Guarda.gif
Inf.gif
Maezefa.gif








Geometrics

Exu.gif
Iemanja.gif
Oxossi.gif
Ogum.gif
Xango.gif








Plaques

Placa.gif
Fechado.gif
Emobras.gif
Squeak4.gif












Miscelaneous