OLPCities/Keyboard: Difference between revisions
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There are only one property for this object and it's used testing if it's true or not. Example: |
There are only one property for this object and it's used testing if it's true or not (inside a "timer loop"). Example: |
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<pre> |
<pre> |
Revision as of 13:16, 21 September 2006
This library is part of the Gamelib, created by Scott Porter and updated by Brent Silby. Gamelib is available under the terms of the GNU Library General Public Licence.
To use this library (this Class) add this line to the <HEAD> section of the web page of the Lot:
<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_keyboard.js"></script>
Better to click this link and "save" the library at the same folder of the web page or put it at another folder at the same server and make a reference:
If you put it at the same folder, the line would be:
<script language="Javascript" src="gamelib_keyboard.js"></script>
To create an "object" of the Class you define the keyboard key. Examples:
upkey = Kb_trapkey("UP"); Gkey = Kb_trapkey("G");
The case is not considered.
There are only one property for this object and it's used testing if it's true or not (inside a "timer loop"). Example:
if(upKey.pressed){ // do something }