Produce Puzzle: Difference between revisions

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(Produce Puzzle Wiki)
 
(Produce Puzzle Wiki)
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[[Image:Banner.png|Produce Puzzle Banner]]
[[Image:Apple.png|Strawberry]]
[[Image:Orange.png|Orange]]
[[Image:Bananas.png|Bananas]]
[[Image:Watermelon.png|Watermelon]]
[[Image:Kiwi.png|Kiwi]]
[[Image:Mango.png|Mango]]
[[Image:Pear.png|Pear]]
[[Image:Plum.png|Plum]]

== General ==
== General ==



Revision as of 02:57, 2 May 2008

Produce Puzzle Banner Strawberry Orange Bananas Watermelon Kiwi Mango Pear Plum

General

Produce Puzzle is a game created by Matthew Michihara, Elizabeth Deng, and Aaron Macris with the python programming language using the pyGTK and pygames libraries. It was created as an educational game during the University of Southern California's "Code for a cause OLPC Hack-a-thon" targeting users in 3rd world countries. The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.

The repository for this project can be found at redblue-croatia homepage.