Talk:Stopwatch: Difference between revisions

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(Gamepad vs. mouse button behavior)
m (fixed spelling and such from entering previous on an xo)
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==Why start and stop on button up? ==
==Why start and stop on button up? ==

I just tried this. Timing starts and stops on button up. I realize that most of the kids that will use this probably have never used a physical stopwatch, but starting and stopping on the down click seems much more natural (and probably more accurate) to me.
I just tried this. Timing starts and stops on button up. I realize that most of the kids that will use this probably have never used a physical stopwatch, but starting and stopping on the down click seems much more natural (and probably more accurate) to me.


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==Gamepad vs. mouse button behavior==
==Gamepad vs. mouse button behavior==
I jiust noticed in the test plan that the gamepad buttons work for this activity. Start/stop and re
I just noticed in the test plan that the gamepad buttons work for this activity. Start/stop and reset on the gamepad work on button down. Much better than button up on the trackpad, but inconsistent.
set on the gamepad work on button down. Mush better tan button up on the trackpad, but inconsistent.


Also 'circle' on the gamepad resets, whichwould lead me (at least) to believe that right click should do the same, it doesn't.
Also 'circle' on the gamepad resets, which would lead me (at least) to believe that right click should do the same, it doesn't.
Also, moving with d-pad up and down, moves a focus area, which is the line that's active for gamepad clicks. Mouse clicks, don't move this focus, also inconsistent.
Also, moving with d-pad up and down, moves a focus area, which is the line that's active for gamepad clicks. Mouse clicks, don't move this focus, also inconsistent.

I apologize for speeling and such. I'm editting this page on my xo and the cursor doesn't show up in the wiki editor, making corrections difficult. I'll fix this when I get to a different machine.


[[User:Rmyers|Rmyers]] 22:50, 8 May 2008 (EDT)
[[User:Rmyers|Rmyers]] 22:50, 8 May 2008 (EDT)

Revision as of 22:09, 9 May 2008

Why start and stop on button up?

I just tried this. Timing starts and stops on button up. I realize that most of the kids that will use this probably have never used a physical stopwatch, but starting and stopping on the down click seems much more natural (and probably more accurate) to me.

Rmyers 22:32, 8 May 2008 (EDT)

Gamepad vs. mouse button behavior

I just noticed in the test plan that the gamepad buttons work for this activity. Start/stop and reset on the gamepad work on button down. Much better than button up on the trackpad, but inconsistent.

Also 'circle' on the gamepad resets, which would lead me (at least) to believe that right click should do the same, it doesn't.

Also, moving with d-pad up and down, moves a focus area, which is the line that's active for gamepad clicks. Mouse clicks, don't move this focus, also inconsistent.

Rmyers 22:50, 8 May 2008 (EDT)