OLPCities/Hard objects: Difference between revisions
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"Hard objects" are "usual" objects like a |
"Hard objects" are "usual" objects like a sign, a tree etc. |
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Some "Hard objects" when collided are triggers for some action like to display a "Dialog" (something that someone is "talking" to the player). |
Some "Hard objects" when collided are triggers for some action like to display a "Dialog" (something that someone is "talking" to the player). |
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